Author Topic: [Feedback] Scene fixin'  (Read 1743 times)

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Offline Molly

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[Feedback] Scene fixin'
« on: February 18, 2012, 11:38:58 pm »
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between the right bench and the house on Vendetta...
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Offline Jacko

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Re: Stuck on Vendetta
« Reply #1 on: February 20, 2012, 09:28:30 pm »
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Thanks for the report!
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Offline Digglez

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[Feedback] Scene fixin'
« Reply #2 on: February 21, 2012, 08:51:53 am »
+1
map is filled with many invisible potholes that stop horses dead in their tracks for no reason

there are at least 5 i've run into on the spawn side that has more trees

Offline obitus

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Re: Remove or fix [battle] forest_bridge_ats
« Reply #3 on: February 21, 2012, 09:15:05 am »
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I too have noticed this.  Very irritating for cav players; not sure what could be causing it.  No indication whatsoever, and apparently only affects cavalry.

Post probably belongs in the feedback thread btw

Offline Jacko

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[Feedback] Scene fixin'
« Reply #4 on: February 21, 2012, 03:33:41 pm »
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Post glitches, bugs and other stuff related to specific scenes here, and who knows, it might even get fixed.
« Last Edit: February 21, 2012, 03:41:16 pm by Jacko »
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Offline Peasant_Woman

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Re: [Feedback] Scene fixin'
« Reply #5 on: February 24, 2012, 12:25:04 am »
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Found an obvious one today - its Almerra castle_c one of the new maps with an open courtyard with two sets of breakable doors for attackers to beat down before entering the tiny flag area. This is on the left side of the flag, you can get stuck here easily.
(click to show/hide)
« Last Edit: February 27, 2012, 11:58:03 pm by Peasant_Woman »
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Offline Mustikki

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Re: [Feedback] Scene fixin'
« Reply #6 on: February 24, 2012, 01:57:50 am »
+1
QMD or QMU to get map name when your alive.

Offline obitus

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Re: [Feedback] Scene fixin'
« Reply #7 on: February 26, 2012, 05:19:16 am »
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Native - Farm By Ruins has one entire team spawning on a tiny rock, while the other team spawns in a fortress

Offline Dexxtaa

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[Siege] Jammadi Castle Wagon Exploit
« Reply #8 on: March 05, 2012, 08:51:51 pm »
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Already reported in IRC, here are the links to screenshots of the wagon exploit.

http://steamcommunity.com/profiles/76561197990362231/screenshots/
March 04 2012

In short, the wagon is meant to stop the push of the attackers, and force the attacking teams to fight through the castle in order to get to the flag. The wagon exploit renders the entire landscape redundant.
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Offline Digglez

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Re: [Siege] Jammadi Castle Wagon Exploit
« Reply #9 on: March 06, 2012, 02:30:49 am »
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NH appreciates your effort to try and start getting siege cleaned up.  Should really get this map removed from rotations immediately, its a blue moon if defense ever wins this map.

Offline Digglez

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Request for edit: Mahdaar Castle
« Reply #10 on: March 06, 2012, 06:14:14 am »
+1
I'm not sure if the original map maker is aware, but people are able to hop this little ledge and completely bypass the 'meatgrinder' staircase.  This kinda trivializes the defense on this map

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Offline Jacko

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Re: Request for edit: Mahdaar Castle
« Reply #11 on: March 06, 2012, 01:37:11 pm »
+2
I will be sure to let Tale worlds know!

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(should be up on the servers soon)
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Offline Jacko

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Re: [Siege] Jammadi Castle Wagon Exploit
« Reply #12 on: March 06, 2012, 01:38:01 pm »
+2
(click to show/hide)

Will be live soon.
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Offline Dexxtaa

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Re: [Feedback] Scene fixin'
« Reply #13 on: March 06, 2012, 03:15:45 pm »
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aw yee.

Thank you ! 
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Offline Mendrak

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Re: [Feedback] Scene fixin'
« Reply #14 on: March 26, 2012, 03:46:43 am »
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Beaumaris Castle, gate glitches out after the first round and disappears.


Winter Castle the wheels on the siege tower are like 100 feet behind it  :lol:
« Last Edit: March 26, 2012, 03:57:47 am by Mendrak »