You guys need to put the classes into perspective.
What is the advantage of a thrower over a crossbowman or archer? That he can still melee as a hybrid? Archery/Crossbowing does very comparable damage (easily more), over greater distance, at smaller risk, at higher accuracy with more ammunition.
By introducing one of the two nerfs I suggested for you, we would also alleviate the position of throwers, who badly need it.
You have no realistic counters other then other archers, especially in the bigger battles.
What is so bad about idea 2 for you? Can't turn around and oneshot a courser anymore? Is that bad for you? Of course it is, you can still dodge him though.
With idea 1 you can still oneshot the horse, but not outrun the rider so easily anymore. You are trying to justify a position, where your opponent is helpless against you.
This is never the correct approach. If a 2h makes it near you, then you deserve to die just as I deserve to die when I charge a spearguy straight on a horse.
Archers should not be able to 1on1 melees in close range with their bow (indication for that is what happens when a melee guy touches you while you aim), nor should they be able to defend themself against cavalry that is very close to striking range.
By denieing this you actually suggest to delete all other items then bows.
You still have the ability to kite a 2h guy even with idea 2, you just need to start running and shooting earlier.