Best K/D by weapon or numbers of kills will never tell you if a class is op or not, 2h/pole are offensive class, 1h are defensive.
Sure you see more kills by 2handers, it's logical this is their role.
Don't think that all class should have the same K/D, they have distinct role in a battle, that's why you need teamwork to win.
You dont understand your own words.
If it was balanced, your words, it would mean 2h gets more kills but dies a lot (as offense class), 1hshield gets not so much kills but stays alive (as defense class),
that would lead to the same kill death ratio.
But what is the truth?
Every mediocre player with a 2h/pole is on top of the scoreboard all the time.
For real, players like Fallen/HRE_Mega, Shogunate_Sonja, Merc_Xant, and many many others who are often on top of the scoreboard with their easiest mode builds would have to work for a simple constant k d of 2 as turtler.
I am not complaining, I play for fun not for cheap easy kills, but its silly that those noobs complain about side sword or steel pick. When they die against a shielder, its because they cant block shit/ dont understand the game mechanics/ make many mistakes like humans do.
Its somehow balanced in native, but crpg priviliges 2h/polearms too much.