Author Topic: The State of Archery in cRPG - all fear the machine gun bows  (Read 14595 times)

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Offline Vexus

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #120 on: February 01, 2012, 01:13:43 pm »
0
And I was with my character in battle with 18 strength, 5 IF, with transitional armour, plate mittens and great helmet with hat and was 1 shot by headshots and body shots where dealing 1/4 damage.

Offline Arrowblood

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #121 on: February 01, 2012, 01:16:31 pm »
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blurb its ok  :D

Offline Gurnisson

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #122 on: February 01, 2012, 01:35:45 pm »
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Archery damage was overnerfed, but it shouldn't go back to pre-patch damage either. Somewhere inbetween would be okay. Throwing and xbows should go back to prepatch values though, in my opinion. Archery was op pre-patch while xbows and throwing was fine, no they're all up.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #123 on: February 01, 2012, 01:44:30 pm »
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Agincourt, anyone?

Offline Spawny

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #124 on: February 01, 2012, 02:02:06 pm »
+1
Agincourt, anyone?

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Offline Aseldo

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #125 on: February 01, 2012, 08:37:15 pm »
+2
Anyone here saying "I was killed in 3 to 4 body hits!" is probably getting hit by MW Rus or MW Long bow with MW bodkins lol

I'm with the infantry players on this one,

Who isn't? Honestly? It's so obvious the double standard of people around here. 1 nerf to 2hander "OMG THE 2HAND ANIMATION IS DIFFERENT ZOMG EVERYONE RAGE QUIT" 100 nerfs to archery "get over it it's fair"

« Last Edit: February 01, 2012, 08:49:12 pm by Aseldo »

Offline Adamar

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #126 on: February 01, 2012, 08:44:48 pm »
+2
Archery is fine is it? tell that to my longbow. The nerf was a very bad move, the devs are turning crpg into one of those comercial games were all that matters is the happiness of your average immature gamer other than making a good and balanced game.

Question: do the dev team really means to put ranged back together, or can we kiss our class goodbye?

Offline Gurnisson

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #127 on: February 01, 2012, 08:48:16 pm »
+1
Archery is fine is it? tell that to my longbow.

My non-loomed longbow with non-loomed tatar arrows doesn't mind it.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Adamar

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #128 on: February 01, 2012, 08:55:24 pm »
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My non-loomed longbow with non-loomed tatar arrows doesn't mind it.

Anyone else doing a good score? Please post here, there more comments like this, the more justified the nerf.

Offline Dezilagel

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #129 on: February 01, 2012, 09:04:39 pm »
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as a direct result of the archery nerf the number of CRPG players has increased by a decent margin.

xD

That's funny as hell
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Offline Tennenoth

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #130 on: February 01, 2012, 09:06:14 pm »
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Crossbows were overpowered Gurni. No offence but I can't agree with that statement, not even slightly, i'm so damned pleased that I don't get one shot by them!  :D

Throwing, I don't really know, I watched HarDraaDa earlier today and he was pulling off headshots quite happily but that's one guy who has played throwing for a while.

Finally, i've played archery for a long time and I don't see that much of a difference because I tend to kill people by either hitting them once in the head or stabbing them these days. I have gone "more melee" these days though, but I guess I just like the charm of beating a 2 hander at his own game! :)

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Offline Oggrinsky

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #131 on: February 01, 2012, 10:00:20 pm »
+3
Archers make the game alot less fun for everyone else.

I'm sorry, but to anyone who thinks this is a legitimate complaint, you're playing a game based on simulating medieval battles. Believe it or not, bows existed in this period and yes, they killed people. If you didn't want to be shot by ranged missiles then you're playing the wrong game. Currently, IMO, the game has devolved into thick clumps of infantry mindlessly roaming the map while cavalry picks them off and ranged ineffectively attempts to make a difference. Cavalry marauds about unchecked and unfazed by ranged missiles. Infantry is able to blob around in one mass due to an overall lack of effective ranged spam. I don't know about anyone else but this patch has ruined my immersion level. I really enjoyed a fully balanced battle field where ALL classes were to be feared in the right hands. Making a class impotent isn't balance, it screws the whole game by making other classes stronger and changes the very nature of game play.

I'd find this statement much less offensive if it were revised to:

"Being two shotted by archers makes the game a lot less fun for everyone else."
"Having to shoot tin cans 10 times isn't fun for anyone but the tin can."
"Having to use low tier bows to try and take advantage of the new head shot mechanics isn't fun for anyone."
"Having Ogg's Champ Courser take 8 body shots before it goes down makes the game a lot less fun for everyone but Oggrinsky." :P
"Having your +3 Heirlooms become worthless over night (by market value) ISN'T FUN FOR ANYONE."

Now, the 2h right swing nerf, that was a balancing change... too bad the lobbyist 2h heroes QQed until it was changed.

Being hilt-slashed isn't fun for anyone. Yes, I can block and yes I can often block them. That doesn't make it okay.
« Last Edit: February 02, 2012, 01:39:23 am by Oggrinsky »

Offline Vexus

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #132 on: February 01, 2012, 10:01:59 pm »
0
I wasn't implying archery damage is perfect now I just wanted to show some guys that are exaggerating on 3% damage spouting it as facts.

Infact archery damage on body shots may be a little too much nerfed tough you can't deny headshots kill far too easily now. My post was with one of the top helmets plus 5 If and 18 strength so pretty much 63 hp and I was often 1 shot in the face which is not fair when I'm using a helmet that is not cheap on upkeep just for this reason.
« Last Edit: February 01, 2012, 10:03:12 pm by Vexus »

Offline Penitent

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #133 on: February 01, 2012, 10:04:55 pm »
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There is a more official [poll] in the balance section about this topic here, to supplement this conversation:
http://forum.c-rpg.net/index.php/topic,25304.0.html

I am of the opinion that ranged damage should absolutely go back to pre-patch levels.  There was nothing wrong with it.  No, I'm not an archer.  I'm a cav/inf player.  There was nothing wrong with archery before.  People just have to adjust their playstyles.

When people complain about 2h spam: learn to block
When people complain about cav: bring a pike or longspear
when people complain about archers: Use cover, bring a shield, or stay behind someone that has. Nerf them!

The damage was not OP before, not in the least.
« Last Edit: February 01, 2012, 10:15:14 pm by Garison »

Offline akapraf

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Re: The State of Archery in cRPG - all fear the machine gun bows
« Reply #134 on: February 01, 2012, 10:26:40 pm »
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When people complain about 2h spam: learn to block
When people complain about cav: bring a pike or longspear
when people complain about archers: Use cover, bring a shield, or stay behind someone that has. Nerf them!

+1