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they tried, there was a massive 2H QQ
Revert the implementation of earlier active attacks. Would not only fix issues like that, but also make teamplay atleast viable again and decrease the amount of tk's.
So the earlier active attacks only work on friendlies? Why not on enemies?
Revert the implementation of earlier active attacks. Would not fix issues like that, but would make teamplay atleast viable again and decrease the amount of tk's. Has nothing to do with this topic, but still do it.
They work on enemies, and always have since the release of the game. We changed it so the same thing applies to allies too...
You fuck, or you get fucked.
Attacks against enemies have n-e-v-e-r been changed.
how do you explain hitslash being possible on a slow mod like crpg but not possible on the faster mod (native) then?