Author Topic: Hiltslash  (Read 1747 times)

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Offline Leshma

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Hiltslash
« on: January 29, 2012, 05:14:51 pm »
+3
Is it possible to split upper edge of a blade from the hilt and lower edge?

I don't mind people who do hiltslash on purpose but when someone hits me at point blank, while I'm behind his back, well that piss me off, alot. Can you fix it somehow?

Offline Lactose_the_intolerant

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Re: Hiltslash
« Reply #1 on: January 29, 2012, 05:18:18 pm »
+1
they tried, there was a massive 2H QQ

Offline Teeth

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Re: Hiltslash
« Reply #2 on: January 29, 2012, 05:18:25 pm »
+1
Revert the implementation of earlier active attacks. Would not only fix issues like that, but also make teamplay atleast viable again and decrease the amount of tk's.

Offline Vexus

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Re: Hiltslash
« Reply #3 on: January 29, 2012, 05:20:02 pm »
+1
Wish they find a decent fix for it.

Just because you can block the hit doesn't make it fine.

Offline Leshma

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Re: Hiltslash
« Reply #4 on: January 29, 2012, 05:23:05 pm »
+1
they tried, there was a massive 2H QQ

I'm not taking about 2H hiltslash specifically. Polearms can do the same. I'm asking for universal fix.

Offline Lactose_the_intolerant

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Re: Hiltslash
« Reply #5 on: January 29, 2012, 05:31:14 pm »
0
it was done for polearms too. but 2H whined hard

Offline cmp

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Re: Hiltslash
« Reply #6 on: January 29, 2012, 05:35:58 pm »
+2
Revert the implementation of earlier active attacks. Would not only fix issues like that, but also make teamplay atleast viable again and decrease the amount of tk's.

Attacks against enemies have n-e-v-e-r been changed.

Offline Teeth

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Re: Hiltslash
« Reply #7 on: January 29, 2012, 05:43:31 pm »
0
So the earlier active attacks only work on friendlies? Why not on enemies?

In that case

Revert the implementation of earlier active attacks. Would not fix issues like that, but would make teamplay atleast viable again and decrease the amount of tk's. Has nothing to do with this topic, but still do it.

Offline cmp

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Re: Hiltslash
« Reply #8 on: January 29, 2012, 05:50:09 pm »
+1
So the earlier active attacks only work on friendlies? Why not on enemies?

They work on enemies, and always have since the release of the game. We changed it so the same thing applies to allies too...

Offline Dalhi

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Re: Hiltslash
« Reply #9 on: January 29, 2012, 05:50:58 pm »
0
Revert the implementation of earlier active attacks. Would not fix issues like that, but would make teamplay atleast viable again and decrease the amount of tk's. Has nothing to do with this topic, but still do it.

No more long spear spam from behind your ally my old friends :x

Offline Teeth

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Re: Hiltslash
« Reply #10 on: January 29, 2012, 06:02:50 pm »
-1
They work on enemies, and always have since the release of the game. We changed it so the same thing applies to allies too...
Okay, I'm with the Warband devs on this one.

Offline Dezilagel

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Re: Hiltslash
« Reply #11 on: January 29, 2012, 07:08:30 pm »
0
I like the new active attacks when it comes to friendlies. Sure more teamhits, but people have adapted and it's not at all as bad as during the initial release (that was hilarious btw). Took a lot of the support wep spam out.

What I don't like though is 1. when you get stuck on teammates directly behind you and 2. hillfighting with the new grond collision.

btw: I never saw a problem with hiltslashes, never will.

« Last Edit: January 29, 2012, 07:16:52 pm by Dezilagel »
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Offline Christo

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Re: Hiltslash
« Reply #12 on: January 29, 2012, 07:16:04 pm »
0
I just find those deaths, when you die from someone's weapon while you're BEHIND him, totally ridiculous.

What sense does that make?

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Offline duurrr

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Re: Hiltslash
« Reply #13 on: January 29, 2012, 07:48:38 pm »
0
Attacks against enemies have n-e-v-e-r been changed.
how do you explain hitslash being possible on a slow mod like crpg but not possible on the faster mod (native) then?

Offline BlackMilk

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Re: Hiltslash
« Reply #14 on: January 29, 2012, 08:08:49 pm »
0
how do you explain hitslash being possible on a slow mod like crpg but not possible on the faster mod (native) then?
hiltslashing is not possible in native? wtf?