Poll

Should the ranged nerf be reverted?

No
185 (53.3%)
Yes
162 (46.7%)

Total Members Voted: 346

Author Topic: Petition to revert the ranged nerf  (Read 11039 times)

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Offline BlueKnight

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Re: Petition to revert the ranged nerf
« Reply #135 on: January 27, 2012, 08:04:07 pm »
0
Okay so the dmg received from archer is also based on your moving speed, isn't it? If it is, then you can increase the dmg, by walking in the direction of an archer. I find it simple.

BTW. sb correct me if the speed bonus isn't calculated.
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Offline polkafranzi

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Re: Petition to revert the ranged nerf
« Reply #136 on: January 27, 2012, 08:12:06 pm »
0
So I don't know how much you've been playing... but headshots are certainly not a guaranteed 1-hit kill by any stretch.

I've played a lot.

And also, I took 3 +1 Heavy throwing axes to the head in a test with my friend Fin and survived.  But arrows, no way.  So, I dunno how this ranged nerf works but like I said in my experience been headshooted by archers everytime so far.  I guess we are all getting different experiences, whatever.
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Offline Dach

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Re: Petition to revert the ranged nerf
« Reply #137 on: January 27, 2012, 08:23:08 pm »
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A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

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Offline Elmetiacos

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Re: Petition to revert the ranged nerf
« Reply #138 on: January 28, 2012, 04:58:46 pm »
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If the reduced damage nerf is retained, then how about reversing the last accuracy nerf...?
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Offline Fandrall

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Re: Petition to revert the ranged nerf
« Reply #139 on: January 28, 2012, 09:08:36 pm »
0
I did some testing with Chagan shooting him in the head at close range stationary. I needed three hits to the head in avarage to take him down. I believe he had an Elite Cavalry Chichak (47) at the time. I was mounted and used MW Horn bow + MW Tatar arrows . I have PD 5, HA 4, WPF 172.

I would rather have better accuracy then damage though. Its never fun to get oneshoted and carry a heavy helmet should pay off.

Offline Kafein

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Re: Petition to revert the ranged nerf
« Reply #140 on: January 28, 2012, 10:31:41 pm »
0
Good archers now often outperfom a full squad of prepatch bad archers -> that's fine

But the overnerf of throwing and xbows seems to have created an influx in archery. We end up with nearly as many archers as we had before, while the goal of the patch was precisely reducing the amount of archers.


I say, increase bow upkeep, completely revert the nerf for throwing and buff xbows (but not back to prepatch sniper oneshots)

Offline Tears of Destiny

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Re: Petition to revert the ranged nerf
« Reply #141 on: January 28, 2012, 11:37:04 pm »
0
I say, increase bow upkeep

Eh, what? Bows cost more then ever before, and arrow upkeep is nothing to sneeze at now.

What would increasing bow upkeep do? Encourage people to use the Horn Bow even more?
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Offline Arkonor

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Re: Petition to revert the ranged nerf
« Reply #142 on: January 29, 2012, 12:07:21 am »
0
One part that makes ranged hard to balance and many do miss is that ranged strength does go up exponentially with numbers.

What this means is if you balance out 1 archer vs 1 melee the archers will always get better in bigger battles.

The reason for this is because melees do need bigger space to work effectively on then ranged. Also in bigger numbers like 50 archers vs 50 footman the missed arrows would actually start hitting way more just like in real life scenario.

For any RTS game veteran this is easily observed in most RTS games.

Examples are archers in Warcraft 3 or marines in Starcraft. Both get exponentially better vs melee types of units. And this happens amazingly fast with numbers.

Offline Adalwulf

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Re: Petition to revert the ranged nerf
« Reply #143 on: January 29, 2012, 03:06:57 am »
+2
increase upkeep for bows? stop suggesting things if you don't use a bow at all. longbow is about 777 gold, rus a bit lower and horn is 552 gold. tartars cost 202 gold and bodkins 354 gold, might I add arrows constantly break. So if bow breaks plus your paying for 2 arrows slots you can do the math...Oh yeah I use 3 arrow slots for arrows 3 bodkins repairs probably costs more then your weapon not addind if the bow is damaged.

Solution is so simple. IMHO keep the damage, revert the PD accuracy penalty which in turn will make rus and longbow actually useable. I'm not saying revert it completly but I mean come on already. Longbow should be accurate and should be fast to reload....It is in real life so why does it suck so much.

Offline Juhanius

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Re: Petition to revert the patch
« Reply #144 on: January 29, 2012, 05:12:23 pm »
0
At first i thought archers got overnerfed. Now i think they are actually at a pretty good spot.

Xbows and Throwing need a buff atm. I wouldn't touch archery ,personally ( flame on).

You are clearly out of you bonkers :shock:

Offline polkafranzi

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Re: Petition to revert the ranged nerf
« Reply #145 on: January 29, 2012, 05:46:14 pm »
-2
longbow is about 777 gold, rus a bit lower and horn is 552 gold. tartars cost 202 gold and bodkins 354 gold

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Offline Lordark

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Re: Petition to revert the ranged nerf
« Reply #146 on: February 01, 2012, 03:57:01 pm »
0
Plated charger 4.5k, breaks constantly.  :mad:

I kinda lost some respect for your arguement. If your plated charger breaks constantly you need to buy a better horse. (or u got really bad luck)
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Offline Rumblood

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Re: Petition to revert the ranged nerf
« Reply #147 on: February 01, 2012, 10:29:16 pm »
0
while the goal of the patch was precisely reducing the amount of archers.

No, it was to reduce ranged, which it has done. Pre-patch? 4 people on a roof. 2 were Xbow, 1 was an Archer, and the 4th was a random other player.

You don't like archery. We get it. You have no clue about its mechanics given your "increase upkeep on bows" comment though. Maybe you ought to learn the class before making suggestions. :rolleyes:
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Offline Tennenoth

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Re: Petition to revert the ranged nerf
« Reply #148 on: February 01, 2012, 10:32:26 pm »
0
I've survived one headshot so far and that was from a long-range (50 m +) by a HA :p

I've survived 2. Head armour: 4.

1 was an enemy horn bowman across a decently long range and the other was Suspektum, on my team, with a hornbow, pointblank.

Edit: Just like to point out that it was my fault that Suspektum hit me, I ducked out of the way of an enemy bowman right into his line of fire.
« Last Edit: February 01, 2012, 10:33:28 pm by Tennenoth »
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Offline Gurnisson

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Re: Petition to revert the ranged nerf
« Reply #149 on: February 01, 2012, 10:51:47 pm »
0
and the other was Suspektum, on my team, with a hornbow, pointblank.

You only receive 50 % damage from teamhits on official servers iirc.

Longbow should be accurate and should be fast to reload....It is in real life so why does it suck so much.

What should be its downside then? Damage? Massive weight so the archer moves like a snail, but hits like a truck?


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