you trollin right?
yea if people just held to basic attacks 1 click at the time. last time i checked people were doing feints, hold attacks, spinthrust, hiltslash etc
find it far more easier and safer to lead my xbow to one shot a horse!
I'm not trolling, you only ever have to worry about blocking 4 different directions (and avoid kicks I suppose, close range '5th'). Of course there are different tricks to it, but it comes down to holding your block in one of 4 possible options to defend an attack.
Also all this talk about "melee always put themselves in danger when they fight"... that's not always true. Pikes, long spears, bigass swords, are all designed to put you in a position where you can hit the enemy but they can't hit you. High athletics & footwork is all about getting a swing in and baiting the enemy to swing into thin air. If players get honest with themselves about playstyle they'll realize melee is always trying to take the safe hits... just like ranged users only on a much smaller less-forgiving scale.
I'm not saying that's a bad thing, in fact it's the smart thing to do. But it's hypocritical for a pikeman or danish greatswordsman to talk about how ranged lacks skill because they get to attack melee when melee can't attack them back.
Well, I don't agree with you since imho, melee has an almost infinite skill ceiling.
As a ranged player you shoot stuff. You can get damn good at shooting stuff, but that's still what you do.
In a melee you play against someone. And as people learn new tricks and skills people adapt to that and develop their own which people adapt to and... It never really stops (although it has slowed down quite a lot lately since combat is so slow).
Don't they both? I feel like the infinite skill ceiling for a melee unit = you always chamber/block anything that comes, and are able to feint/hold/kick to ensure that every swing you have connects with the enemy's head using good speed bonus.
As an archer wouldn't that same infinite skill ceiling = a headshot with every arrow fired? Both are impossible to reach, yet both can be continuously pursued.
Also you play against someone as an archer... what else could you be shooting at?
It's you verse them; you are trying to hit them/anticipate their jukes, while they will do whatever they can to close the gap and dodge arrows. I see no difference in the PvP aspect of archer & melee outside of the context of the fight.