You're not getting too attached to a game because in 24 or even more months a sequel might come out?
I can promise you with that attitude you won't play many games in your lifetime
On a more serious note, unless TW shows us the middle finger and reduces the moddability to a level where we cannot recreate the same functionality, we port cRPG over to M&B2. War of the Roses will be most likely no interesting target for us due to the low player limit and an assumable short game lifespan, and Age of Chivalry (no idea about the player limit) will be full of hyped kids, a sort of community I'd rather not get too close to. Our cRPG community might be trolling and hateful, but at least it's somewhat mature.
chadz doth grace us with his divine premonition, and thou dost reject it thus as the words of a madman?
But seriously: Mount and Blade was an incredible accomplishment by independent developers, with only biased users and upset developers as feedback. With a second M&B, we can anticipate a great improvement toward both Taleworlds and independent modders, in both what they can do and what is possible. cRPG has already both improved upon and expanded a system which has been developed by people who are new to the game development community. I don't come here to pretend to be an expert or a grand theoretician on the subject, but the mod (obviously requiring a long way to go, but doing an amazing job considering its limitations) has done an amazing job in vitalizing the Warband community. What hasn't cRPG done in galvanizing a limited multiplayer player base?
I don't pretend to be the best (and, certainly, many others deserve an amazing amount of praise which is sorely lacking from my post), but I have to say that cRPG understands what multiplayer development within the Mount and Blade community has to be. That is to say, in the native single-player, you begin with little influence on events, but grow to become a powerful entity. cRPG does the same, through retirement and character development, period.
It is not a perfect system, but no system begins perfect, nor achieves perfection within a set amount of time. What chadz and other developers have to deal with is a great deal more than the average player (even me included) starts to understand. I'm not sucking dev dick when I say this, but they have already provided an amazing service to us, and they already have listened to us as players. Please, have a little more understanding for the developers and testers: they go through many times what we do, and with much less reward. chadz and CMP may not play the mod as much as you and I, grunts as we are, but they produce what we know and love.
I'm typing things I normally wouldn't right now, but I believe sincerely that we need to have more appreciation for what we already have. Our developers are marvels, working with both what we give them and their original vision. Lessen the pressure on these kind human beings, which give of their own accord. If not for chadz, we might as well play on some poorly-protect server on the Mercenaries mod (and I've played it, it's nowhere near as good as cRPG).
I know I can whine and bitch a lot, as any other player can. We only want to do the best we can, set ourselves apart from the rest of the community. For a moment, though, let's forget our petty differences in favor of something larger: cRPG has brought us something that we only dreamed of since the beginning of the first Mount & Blade: a multiplayer campaign that allows us to grow as we wish. Cease your complaining a moment, people, and realize that the full customization of our characters, from peasant to fully-plated knight, comes from this dev team which doesn't even get paid for their efforts.
These are my honest feelings about cRPG, no matter how many times I rage or quit. This is, as far as I am concerned, the truth about cRPG as a whole. I definitely thank both chadz and the rest of the developer community for their great efforts into creating something that only survives because we deserve it.