Ehm I'm a shielder myself. What I'm suggesting would decrease the efficiency of most shields. What were you saying again?
Shielder or not, what you're suggesting is a nerf.
C-rpg has been nerf upon nerf.
Do you know what a daisy chain is? If so, you'll know what I mean when I say c-rpg started with a nerf, and daisy chained into nerf upon nerf upon nerf.
two really easy to show examples:
make arrows go from cut to pierce damage (nerf), and then a lot of people start using plated armor, so much that people start complaining about plated armor. So dev's decide to either make plated armor weigh more, or protect you less. Or they make it so the 2h weapons are nerfed (the plated armor's preferred choice).
Or recently they made pikes and long spears from 2 slots to 3 (nerf), and then a shit ton of people started riding around on horses. Enough that people started making a lot of noise about how horses are overpowered. C-rpg's normal stance would be to nerf horses then. When the problem isn't horses being overpowered, it's that they weakened the natural defense to horses (long pointy sticks).