@OP LOL
even with my second time in strategus i feel often like a noob discussing game balance. But then again in my opinion and in that of a few game developers i know of, game user interfaces should be made for the dumbest possible user.
So my beef is mainly with
micro management and also that there is
nothing really to do for players without faction implemented, but then again there is not much implemented for players within a faction(come on devs i know you are doing a great job). So i clearly see that players are largly discuraged by
1. long waiting periods till there is half decent equipment available to then make some fine battles
2. factions forming together to actually stand a chance to stay on the map because there were already either other big alliances or single clans with huge numbers and atm numbers do count a lot(seen it in last strat, followed that rule this strat)
3. just being bored out of their minds by having to log into strat for just not being respawned somewhere and moving some trade goods to another player, who then gives the shit to a caravan whos main purpose in strategus life is going between point A and B to swapp goods or sell there and carry gold back. Or waiting to come gold in and then craft stuff...
I have done quite my share of suggestions on these topics but as with so many other suggestions, developers have only so much time and attention span as they do it in their free time, no judgment here
let me throw some bones
- I like the idear of having max troopsizes on a party, but the micromanagement gets then again bigger, possible solution a
limited daily amount of "action points" which can be used daily for some minor things like move/start craft/stop craft/transfer xy maincharacter... by those with rank 8+
- having a faction treasure not a single character gold value, where every amount earend by sells float into, again only be spent by like rank 5+ to buy equipment, but to use for crafting by all but restricted by confirmation(rank7+) for those who want to craft gear so that the efforts of all cant be singlehandly been spent by one morron.
- introducing a diplomatic system that then actually allows scaling/balancing/fine tuning of faction/alliances which are rather carebearstyle. Using insentives like userinterface capabilities to get people to use the system, meaning visual advantages to use it(like i can see also the troop movements of my allies now), but by letting them use it also then being able to calculate the exact numbers who is working with whom to then scale down production effency.(I also like the idear of loyalty points introduced earlier on in this thread)
- missions like infiltration, sabotage, gathering of information of claims/parties, stealing for single players unlike the raid system on a smaller level and many more like that we come to know out of other games. These give always experience to those who do it. And there needs to be stuff which could happen when things don't work out on such a mission, only respawn somewhere else is not good enough. High profit but also High risk if it goes wrong some serroius panalties for a few days perhaps(yeah you goto jail if you mess with the Lord of this fief and got caught).
- crpg needs to make more sense again in terms of strategus support, but also the other way around. The smithing is great i really like it, but for the player who crafts nothing really good comes out for him in terms of his crpg character, there should xp gain be included or a new point system, where when you collect a certain amount of these you can get a loom point for free, by crafting like 5k leather boots or 10k wooden practise swords. You know like feats you reach in steam or some other games, when you accomplished something BIIIG
raided 10/50/100 villages 1/5/10 towns(?), getting laid by a virgin in the local inn, having fought in 25/50/100/250/500/1000 strategus battles.(With those could be included individual titles within crpg showable. Get them their fucking epenins)
- PLEASE PLEASE PLEASE enable lvl 30+ smithing skill increase
i beg you- also nice what was mentioned about choosing a status for the own party bandit/caravan/spy/attack force/..., to be chosen freely once a week, with those could come along as mentioned special abilities other don't have ... love that part Spies sharing their range of view with a contract giver for a period amount of time and xp/gold to be gained/paid; Faster movement speed for raiders, larger view range for attack forces ...
- strat troops/gold/equipment is been bought/sold for crpg gold. If you can't/don't want to stop it then perhaps include it into the market system?
...
more, easier to use and to manage options, make things so dumb users can handle it without a second thought
That doesn't exclude complicated strategies or tactics but the userinterface needs to be at all point waterproof and failsafe, self explanatory so that something like an FAQ or WIKI wouldn't be nesseary in the first place or you directly intigrate it into strat as Enzeklopedia Caladria.
This strategus is not over yet there are still things to test for me
, some wars to fight, actions for mućki kinngrimm. I hope it stays online for some more months to come.
See you on the fields of sweat&blood&tears
EDIT:mućki