I dont use a lance ;) I'm jav cav.
essentially what I mean is 2h's are duelists, close combat specialists and they fight very well vs other infantry but by pulling off a ridiculous animation its too easy for them to take the polearmers niche of anti cav as well. There are more examples, 1h/ shield should be destroyed by crush through, but the slow crush through should get countered by a decent ranged 2h / polearmer. All i think is that too many classes are made redundant by the over flexible existing classes.
This game would be a lot more balanced if people felt there was more niches for classes that are currently unplayed. 2h is just an example of one class where they can fight their would be counters as well as their prey classes (ye i couldnt think of another word).
On the subject of the lolstab, I have always been against it as it basically fills the role of a polearm stab, using a lolstab you can outrange horsemen head on, you can assist in a stabbing motion in melee fights (like a stronger spear) and it gives 2h excessive range that completely nullifies many polearmers advantage. I dont know how to balance this, but if they made 2h's lolstab shorter or less damaging but their cut damage higher I would reckon it might restore 2h to its rightful place as a heavy hitter duelist weapon.
You still haven't explained why.
Give me one class that is "underplayed". Pure thrower maybe, but then throwing weapons were never intended to be used as a primary, although they work great as backup weapons.
And yet there are people who make good use of pure thrower builds too.
And I can't believe you don't see the incredible fallacy of your argument when you state that classes are made "redundant" and that that sucks when what you are suggesting will make all classes redundant in the wrong situation.
I'm saying that for example if I get ambushed by three people I will obviously be at a disadvantage. But if I play really good (and/or they play really bad) I can fight my way out of it. What you want is for me to just die? Bullshit I say.
What your change will basically do is make cav OP as they are the class that best offensively can pick their fights. 2h (who SHOULD have their lolstab in my opinion since it's part of what makes them good and interesting in duels and it gives them a way to fight cav. Poles have horsestop while 2h excel at sniping the rider. Seems fair to me.) would be forced to constantly cower behind their pikeman/shielder teammates leading to stale and boring gameplay.
I go on the duel server and see people duelling with everything from katanas to bar maces and scimitars. Isn't that awesome? That you can develop your own unique fighting style and be successful?
Would you rather have it so that if you want to duel you must use a bastard sword because everything else is your supposed counter?
"Hi there Mr Oldmy old friend! I'm Le New Player and I just got hold of this awesome looking Great Sword. Can you teach me how to use it?"
"Sure thing son, first you need to... Hold on, a cav player is headed for your position!"
"Oh, how exciting! What do I do, how can I beat this guy?"
"You just lie down and die, Greatswords are not for fighting cav!"
"What? So I can't beat him? I'm sorry Mr Oldmy old friend, but that's fucking retarded."
"Well son, some people sucked at this game so much they whined on the forums and made c-rpg into a game of counters. Now go and find some pikemen to duel, I'm off to p0wn everyone because I play HA, cya!"
All of you lobbying for this change use the word "should" extensively, but fail to back it up with anything solid.