I think you need a video guide that would explain that an archer in rags runs faster than a shielder, even if the shielder is in rags too and magically survived the battle until he starts chasing the archer.
Ranged are focused by melee/cav when the opportunity is given because opportunities are nearly the only way. An archer may be fragile, that doesn't make him unable to dodge cav and outrun melee he is aware of. Possibly while kiting. You stressed on that, but I think this is exactly what makes your argument weaker. If ranged weren't dangerous, there would be no need to go after them. The fact you are pointing out is that melee and cav are focusing ranged. This is more a symptom of ranged power, rather than of a lack of it. I personally don't chase peasants or anyone that I consider weak enough not to be worth my time.
No offense intended.
No offense taken.
1.No matter how fast the archer runs, without help or serious lack of skill on the shielder side, shielders will always be a 100% invulnerable for ranged attack. Not that great balance.
2.The problem I see is, cav ALWAYS has the opportunity to pick their targets due to their superior mobility. Theres nothing that hinders them to ride along the borders coming in backstabbing any archer that focuses on giving firesupport. Also archers have to stay somewhat stationary to shoot effectivly, so they are attracting quite some projectiles. Of course I turn around in panic immediatly when I hear cav approaching from behind and do 360° degree checks for enemy ranged and melees. But there is definitly no way to have "no melee/cav encounters" as you stated.
3.One of those things I think Ill never understand regarding melees. When you know that archer can put you down with one arrow in your head, allthough it might not be very likely to happen, why are you charging them upfront as a 2h/pole ? Im sure there are shielders/other ranged/cav in your team still alive who could do the job with much lower risk. Why for gods sake do some melees always have to beg to get shot in the face ?
If you cant kill it leave it alone, or it will kill you.4.Pretty simillar to "3.". At this moment we can actually wittness how the nerf circle closes again. "Because archery is too strong, its a big threath, therefore I have to eliminate it. I failed at doing so, so nerf archery. *NERF* Now that archery is nerfed, I have to take even less effort to kill archers. Damn allthough they got nerfed I still cant kill them without ease, meaning they need to get nerfed again ..."