I do see a heavy cavalry domination approaching, because ranged got nerfed so heavily, and pikes are almost unplayable to anyone but the best players. So we will soon either see some nerfs reverted, or cavalry being further nerfed.
Do not forget that heavy cav pay bills equivalent to 3 footmen. And probably to 4 or even 5 pikemen. Besides, even in their poor current state, pikes aren't completely dead and will probably be played more if there's an influx in cav. Also never forget that cav unlike ranged isn't a self-sustaining class.
Even now, there are way too many cav running around for my liking when I play my cav main, I'm stopped at every corner by friendly (and enemy but that's justified) cav. I think many of the veteran cav think the same (Oberyn, Torben, Chagan and Tommyyy to name a few EU ones). On the contrary, I really like the cav density when I play my pikeman (note that str works much better than agi with that class, the char is 27/15 and is a pleasure to play, but I guess you found that out yourself).
So even if cavalry numbers increase, it is unlikely that the field will be clogged with more cav than inf/range, unlike what happened to range before the patch. Due to the self-respulsive effect, and the fact that few players actually have the means to pay the repairs.
However, I'm sure we'll see an increase in cav. The whole cavalry, not especially heavy cav. The main problem with light cav is (was ?) being squishy to projectiles. The 1° reason for going heavy instead of light cav was resistance to projectiles (and to melee but that's only secondary) and the psychological effect of high-armor horses ("shooting armored horses is useless because you need too many shots compared to other targets"). So actually, I don't think heavy cav will increase that much. It could even decrease due to heavy -> light transfers. But the light cav will certainly boom.
Sure...?
...for balancing the missile speed on ranged weapons it was a realism argument,
but for balancing the damage it isnt? ... interesting interesting
This is the job of ranged.
They have to kill the enemy while they stay outside the battlefield ... doesn't matter how good the enemy is.
And luck is a big part of this game especially for noobs(and not only for archers) ... deal with it.
No word about melee/ranged damage comparison ? And your reason to argue they should be equal ?