Author Topic: New ranged change  (Read 43213 times)

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Offline Renay

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Re: New ranged change
« Reply #90 on: January 13, 2012, 06:00:33 pm »
0
throwing needs a damage buff anyway
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Offline Gristle

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Re: New ranged change
« Reply #91 on: January 17, 2012, 06:24:06 am »
+1
I love that people rage at a CHANGELOG regarding a patch that hasn't even been released yet and wonder why they are not taken seriously.

So, how long do we have to wait before our complaints are considered legitimate? Or is the very act of disagreeing with you enough to not be taken seriously?

It's more than just a note on a log now. It has been released. It's still a bad idea.

Offline Kreczor

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Re: New ranged change
« Reply #92 on: January 17, 2012, 06:26:22 am »
-3
So, how long do we have to wait before our complaints are considered legitimate? Or is the very act of disagreeing with you enough to not be taken seriously?

It's more than just a note on a log now. It has been released. It's still a bad idea.

I don't know who you are, but it looks like you complain a lot.
He made the mod, you choose to play it. Stop crying and die to my spear you stupid archer.
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Offline Gristle

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Re: New ranged change
« Reply #93 on: January 17, 2012, 06:53:14 am »
+1
A lot more complaining than I'd like to admit, yes. I like the game, but disagree with some changes, so I bring it up. I actually have not played very often in the last month.

Offline Kreczor

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Re: New ranged change
« Reply #94 on: January 17, 2012, 06:55:06 am »
-1
A lot more complaining than I'd like to admit, yes. I like the game, but disagree with some changes, so I bring it up. I actually have not played very often in the last month.
I HAVE DESTROYED YOUR ARGUMENT WITH SIMPLE TOMFOOLERY.

YOUR ARGUMENT IS THEREFORE, AND ALWAYS SHALL BE, INVALID ON THIS ISSUE.


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Offline Gristle

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Re: New ranged change
« Reply #95 on: January 17, 2012, 07:25:46 am »
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No, admitting that I have complained more than I like does not invalidate those complaints.

Armor gets nerfed one major patch, then ranged damage in the following major patch. Why not leave both untouched? Same result in the end. I have always said that constantly nerfing everything does not promote fun. The only nerf I can agree with wholeheartedly is the removal of polestagger, but they won't do it.

Offline Leesin

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Re: New ranged change
« Reply #96 on: January 17, 2012, 07:42:25 am »
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I haven't bothered trying to play my HA yet but I don't think I will after seeing the huge damage reductions, guess I'll just stick to my main lol.

Offline San

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Re: New ranged change
« Reply #97 on: January 17, 2012, 08:06:13 am »
+3
I think body shots should be increased to ~80% since 67% is too low. Might even increase the damage on headshots due to the random factor involved in hitting them.

I think this patch made all ranged want to play at a closer range. Even so, it's probably less fun unless there is a better way to reward skillful headshots than pure guesswork with the random factor of the arrow trajectory.

Offline STR_Lotr

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Re: New ranged change
« Reply #98 on: January 17, 2012, 08:37:23 am »
+3
Sorry for bad English.
I play xbow from begining of CRPG, curent bild is 15 str 27 agi and have 180 WPF in xbow. I have masterwork arbalest and bolts, and even with this item's I can't kill almost naked peasant with 1 bolt, I' m sorry but this is bullshit.
Previous system damage of ranged weapons was 100000 times better, now in about 1-2 weeks won't be any xbow, bow and trows on servers because people will not have the pleasure of playing this game.
So maybe developers should change their relations to ranged weapons.
« Last Edit: January 17, 2012, 09:24:30 am by STR_Lotr »

Offline bonekuukkeli

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Re: New ranged change
« Reply #99 on: January 17, 2012, 10:42:03 am »
+1
Posted this same in patch thread but I guess this is better place for this:

Arrows should do more damage to leather armoured guys. Like I said, yesterday I wore pilgrim robe and leather gloves (total of 20 body armour) and when I got hit by arrow, I lost only about 10% of my hp, from jarid thown in my chest I lost like 20%.

Just think about it. Throwing guys should throw their whole stack in leather armoured guy to bring it down. Maybe unlucky for them? No, it happened many times during 3 hours. I think I never lost more than 10% hp from arrows. Once that archer was quite close-range, like 10-15m away and I was sure that I die but nope, 5PD horn bow shot in my chest took only half centimeter from my health bar.

I'm ok with arrows bouncing/scratching plate unless headshot, but against leather they should work really well.

Saying everything is fine, is some bs from melee and cav players that are fine with free kills they get around battle now. Increased damage to light armour is urgently needed.

If you add "kill assists" in scoreboard, it would be helpful but still unbalanced.

Offline Aseldo

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Re: New ranged change
« Reply #100 on: January 17, 2012, 10:57:02 am »
+1
there's a 33% nerf on body hits but a 25% buff on headshots. At least make it 25% nerf on body hits devs :\.

Offline Old Autobus

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Re: New ranged change
« Reply #101 on: January 17, 2012, 11:29:03 am »
0
or 33% buff on headshots.

Offline Chagan_Arslan

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Re: New ranged change
« Reply #102 on: January 17, 2012, 11:51:07 am »
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Wont effect anything this change i all rdy get 1shot if i get hit in the face unless its a team mate

i was doing tests yesterday, PD5 mw hornbow mw tatar arrows, head armor 53, took him 3-4 head shots to kill me

oh and 11 shots to the body 58 body armor

Offline bonekuukkeli

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Re: New ranged change
« Reply #103 on: January 17, 2012, 11:54:20 am »
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That's about right. I did same kind of calculations but I had only pilgrim robe and still could take 5+ arrows/bolts easily.

Offline Osiris

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Re: New ranged change
« Reply #104 on: January 17, 2012, 11:55:19 am »
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thats some BS chagan :P I get 1 shot in the face wearing the new 60 armour helmet.
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