Author Topic: New ranged change  (Read 43056 times)

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Offline Gisbert_of_Thuringia

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Re: New ranged change
« Reply #45 on: January 12, 2012, 05:19:38 pm »
0
I suppose I will still be able to do much dmg and lots of kills, don't agonise your poor brain with that :)


Btw, my last post has nothing to do with that, but hey....

I'm in general at the moment talking about what will happen on the servers. Many people will switch to fast bows with high accuracy and try to headshot everyone (which is actually not that difficult due to the lovely hitboxes in crpg: shoot into the throad = headshot. Shoot somewhere very close to the head although it would actually miss = headshot. Shoot and miss someone above his shoulder = headshot)
You'll be the one crying later, have fun with it.  ;)  Especially because you poor little boy seem to be butthurt already :/ 
« Last Edit: January 12, 2012, 05:20:52 pm by Gisbert_of_Thuringia »

Offline Lorenzo_of_Iberia

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Re: New ranged change
« Reply #46 on: January 12, 2012, 05:25:28 pm »
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as much as I enjoy seeing Dezilagel being ridiculed, this is getting a little heated :P I'm sure he will be venting how ranged is extra OP once this new patch (a nerf imo) is out so lets just sit back and wait for that ;)
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Offline Mannhammer

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Re: New ranged change
« Reply #47 on: January 12, 2012, 09:52:02 pm »
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Even now, when they are relatively balanced vs other classes, they are still ridiculous if we were to compare vs reality, where any bow except maybe longbow and compound bow using bodkins wouldn't even be able to pierce mail with a felt coat underneath. The race between offensive and defensive capabilities was almost entirely dominated by the defensive side for most of the medieval ages. 

I don't see how amour vs. arrows has anything to do with this conversation. This is about reducing the overall damage ranged does regardless of armor. This change would make a naked guy take 33% less damage if a ranged shot hits him in the chest. Which makes no sense.

If this change goes through it would basically turn ranged in cRPG into this:
http://www.youtube.com/watch?v=4DcdGV6d6LM


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Offline Dezilagel

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Re: New ranged change
« Reply #48 on: January 12, 2012, 10:03:53 pm »
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...and Fallen will still be like this: http://www.youtube.com/watch?v=tqzc4NMT2vE
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Offline _Sebastian_

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Re: New ranged change
« Reply #49 on: January 12, 2012, 10:37:43 pm »
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Oh well,
the new damage system is a really good reason to leave this mod forever !


This would be a very big nerf to all ranged weapons especialy for throwing stuff and high tier bows, because of the worse accuracy.
It also makes all helmets useless.

I wish you guys will have a nice time with all these high AGI archers, throwers, xbowers and with their (1-slot) arrow spaming machineguns,
which will headshot you all the time with the 262,5% damage.

Well done developers...
Well done :(


Offline Grumbs

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Re: New ranged change
« Reply #50 on: January 12, 2012, 10:54:49 pm »
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Hilarious seeing all the tears over people being rewarded for trying to hit the head, and before you've even played with the update. I'd rather die to someone aiming for headshots than just centre of mass spamming like now. A headshot would either kill or leave you 1 hit from death anyway before the change.

Lets all just wait and see before declaring the sky is falling
If you have ranged troubles use this:

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Offline Dezilagel

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Re: New ranged change
« Reply #51 on: January 12, 2012, 10:56:47 pm »
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Oh well,
the new damage system is a really good reason to leave this mod forever !


This would be a very big nerf to all ranged weapons especialy for throwing stuff and high tier bows, because of the worse accuracy.
It also makes all helmets useless.

I wish you guys will have a nice time with all these high AGI archers, throwers, xbowers and with their (1-slot) arrow spaming machineguns,
which will headshot you all the time with the 262,5% damage.

Well done developers...
Well done :(

Hmm, lemme guess...?

9-10 PD

Longbow

Bodkins

Roof

Correct?

(click to show/hide)
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Offline Arrowblood

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Re: New ranged change
« Reply #52 on: January 12, 2012, 11:14:45 pm »
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Dear bananas, fuckers and other whiners,        -mission complete-

Offline duurrr

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Re: New ranged change
« Reply #53 on: January 12, 2012, 11:21:42 pm »
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i think this is a very good change

cant wait to play some battle again :D

Offline Joker86

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Re: New ranged change
« Reply #54 on: January 12, 2012, 11:36:22 pm »
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Although I look down on everyone who doesn't fight in melee, I can't appreciate this change.

I think the predictions are right: because the average arrow damage got nerfed heavily, but headshots buffed a lot, you have to go for headshots.

Because the damage is so high on headshots, you can live with less base damage, which is a good thing, as you can now rely on precision and rate of fire. You can use the lighter, faster bows, and you can shoot faster, with a much smaller crosshair.

I don't think that ranged spam is going to become better, if anything the opposite.

cmpxchg8b already confirmed, that the problem is to lower the attractivity of the archer class without lowering its effectivity. But this change would be a nerf in the effectivity. The only nice side effect would be that horse archers, who always suffer from lower precision and do less damage, anyway, become completely useless, which is really sweet!

I hope the developers won't implement this suggestion.  :?
Joker makes a very good point.
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Offline Leesin

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Re: New ranged change
« Reply #55 on: January 12, 2012, 11:36:59 pm »
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...and Fallen will still be like this: http://www.youtube.com/watch?v=tqzc4NMT2vE

...and BashiBazouk will still be like this: http://www.youtube.com/watch?v=7lmu1-DZNxY

( i.e useless and wear stupid diaper hats )

Offline Dom.Miguel

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Re: New ranged change
« Reply #56 on: January 12, 2012, 11:39:28 pm »
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Hmm, lemme guess...?

9-10 PD

Longbow

Bodkins

Roof

Correct?

(click to show/hide)

Let me guess:

Full plate

Retarded crush through

High Athletics

AmIdoingitright?

Useless change if this happens. Unless Paul's idea, it sounds great unlike this crap one
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Offline Gristle

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Re: New ranged change
« Reply #57 on: January 12, 2012, 11:42:33 pm »
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I love that people rage at a CHANGELOG regarding a patch that hasn't even been released yet and wonder why they are not taken seriously.

People are complaining NOW so we don't have to complain for many months AFTER this bad idea gets implemented. The dev team has a bad track record for fixing classes in a timely manner. For example, the over-nerf of Throwing last year; cavalry missing for almost all of Strategus 3.0.

I'll give you credit for quickly fixing the cavalry bumping thing, though that was obviously not working as intended and was released too soon.
« Last Edit: January 12, 2012, 11:44:42 pm by Gristle »

Offline Tot.

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Re: New ranged change
« Reply #58 on: January 13, 2012, 12:04:14 am »
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This change so fucks longbow users in the ass there's no joking about it.  :lol:
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline cmp

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Re: New ranged change
« Reply #59 on: January 13, 2012, 12:22:46 am »
+8
Since this change is a fairly big nerf to ranged classes, we decided to tweak several mechanics in order to make ranged more viable.
You can find a preview of the upcoming changes here.