Author Topic: The future of range after latest range changes  (Read 6247 times)

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Offline Malaclypse

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Re: The future of range after latest range changes
« Reply #30 on: January 16, 2012, 06:28:01 pm »
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The damage changes seem a little over the top. I don't feel like the damage change should affect throwing, at least not as much as compared to bows and crossbows. Crossbows have it a little easier off with a static reticule, but still, I'd say that if you're going to make accuracy more important, headshots key, you ought to revert the missle speeds to to previous or Native values.

With throwing your reticule doesn't really get as tight. Getting a headshot is already more of a crap shoot. Maybe decrease headshot damage for throwing slightly, and increase it for body a bit more than crossbows and archers.

Also, out of curiosity, do these damage changes affect shots against horses?
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Offline Gisbert_of_Thuringia

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Re: The future of range after latest range changes
« Reply #31 on: January 16, 2012, 06:30:50 pm »
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I think, that the damagereduction was too much for all ranged.

I was around with my alt and I received 2 arrows from a warbow. I have 15 str atm and 1 if and these two arrows took maybe 1/4 of my health   :shock:

How many shots shall this guy put into me before I die?

Offline Wraist

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Re: The future of range after latest range changes
« Reply #32 on: January 16, 2012, 07:55:06 pm »
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Those two arrows would've done 37% of your life prepatch, a difference of roughly 6 health. That means 6 arrows prepatch, or 8 arrows now [unless you meant each arrow did 25%, in which case 3 arrows prepatch, 4 arrows now].

Offline Gisbert_of_Thuringia

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Re: The future of range after latest range changes
« Reply #33 on: January 16, 2012, 09:05:57 pm »
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I know what kind of damage I take from arrows, believe me. And with that armour and only 1 If it would have taken more life prepatch :rolleyes:

Offline pOLLACABALLO

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Re: The future of range after latest range changes
« Reply #34 on: January 17, 2012, 01:05:14 pm »
-1
I think, that the damagereduction was too much for all ranged.

I was around with my alt and I received 2 arrows from a warbow. I have 15 str atm and 1 if and these two arrows took maybe 1/4 of my health   :shock:

How many shots shall this guy put into me before I die?

DUDE YOU ARE BOROMIR! seriously devs, seriously? pfff tenne why didnt you complain about it? Oh wait let me guess, you are not archer anymore? :DD

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Offline Casimir

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Re: The future of range after latest range changes
« Reply #35 on: January 17, 2012, 02:35:15 pm »
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Tenne is still an archer, unlike you he an headshot people reliably.
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Offline Dezilagel

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Re: The future of range after latest range changes
« Reply #36 on: January 17, 2012, 02:38:31 pm »
+1
Tenne is still an archer, unlike you he an headshot people reliably.

...and carries a decent melee weapon.

...and doesn't run 9 PD just to roofcamp and piss people off.

etc.

There are alternative ways of playing archer, tenne and inhumane are perfect examples of this.
« Last Edit: January 17, 2012, 02:39:37 pm by Dezilagel »
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Offline Teeth

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Re: The future of range after latest range changes
« Reply #37 on: January 17, 2012, 02:40:34 pm »
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...and carries a decent melee weapon.

...and doesn't run 9 PD just to roofcamp and piss people off.

etc.

There are alternative ways of playing archer, tenne and inhumane are perfect examples of this.
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Offline pOLLACABALLO

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Re: The future of range after latest range changes
« Reply #38 on: January 17, 2012, 05:24:26 pm »
-1
Tenne is still an archer, unlike you he an headshot people reliably.

who de fuck r u..
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Offline MadJackMcMad

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Re: The future of range after latest range changes
« Reply #39 on: January 17, 2012, 05:28:38 pm »
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My masterwork arbalest now does about the same damage as a 1 slot, unheirloomed crossbow did last patch.  With twice the reload time.
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Offline Tzar

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Re: The future of range after latest range changes
« Reply #40 on: January 17, 2012, 05:28:41 pm »
+1
Taken first day of the so called archer nerf.....  end thread plz

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline MadJackMcMad

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Re: The future of range after latest range changes
« Reply #41 on: January 17, 2012, 05:37:02 pm »
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Gameplay changes are not based on one person's above average performance.  Last night, I dropped the crossbow and took a War Cleaver.  With 1 wpf I was at the top of the scoreboard in minutes.  Then I took a bolt in the knee, didn't mind
« Last Edit: January 17, 2012, 05:39:53 pm by MadJackMcMad »
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Offline BlindGuy

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Re: The future of range after latest range changes
« Reply #42 on: January 17, 2012, 05:41:19 pm »
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Okay so there was a lot of range players lately, a little too much....

Less recently than ever before.
Since your first sentence is incorrect I stopped reading.
I don't know enough

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Offline Lech

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Re: The future of range after latest range changes
« Reply #43 on: January 17, 2012, 05:46:29 pm »
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Gameplay changes are not based on one person's above average performance.  Last night, I dropped the crossbow and took a War Cleaver.  With 1 wpf I was at the top of the scoreboard in minutes.  Then I took a bolt in the knee, didn't mind

Unlike you, jambi can barely fight in melee.

Offline BlindGuy

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Re: The future of range after latest range changes
« Reply #44 on: January 17, 2012, 05:49:03 pm »
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Unlike you, jambi can barely fight in melee.

He isnt good at archer duels either, but he spamms arrows out very fast and mops up. If next to score, it was listed DAMAGE DONE we would see very different things, since kills doesnt = skill OR dmg.
I don't know enough

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