Author Topic: The future of range after latest range changes  (Read 5989 times)

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Offline Brutal

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The future of range after latest range changes
« on: January 11, 2012, 08:32:07 am »
+2
Okay so there was a lot of range players lately, a little too much....

The no ladder thingy won't change much except for maybe faster rounds and for valour farmer but they will still find a way to wait till the end of round.

However
The increase in damage in head shot and decrease in body shot will change the way range work.
People are going to focus on fast firing build with tons of wpf to be very accurate. It will be the age of super agi archer that run faster than horse and shoot faster than the eyes can see ofc they will never melee because all their wpf will be invested in bow.


this is how I see the furture if thing stay as they are:

-Xbow will get the best of this as it is already the most accurate class and most dedicated xbow user already have very high agi and rely on hs.

-Archer will use more fast firing bow coupled with agi build, longbow user will dwindle and we might see a lot more of low tier bow.

-Thrower get screwed as accuracy is their weakpoint and will be waiting for better days. 
(needing 4  +2jarrid with high PT to kill a well armored (50+ armor) 2h or polearmer is just too ineffective)


tltr; Range will be kitting like hell with very high agi build and will be unreachable by most melee inducing much rage, thrower number will dwindle.

Do you see it too ?

Offline Aseldo

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Re: The future of range after latest range changes
« Reply #1 on: January 11, 2012, 09:01:45 am »
+1
I really dont like this move, headshots are fine it's almost always 1 shot 1 kill unless the PD is really low or the person has EXTREMELY high HP and head armor. So basically it's nerfing what archers need which is to damage players in general and buffing something that doesn't matter.

Why is this even being "fixed" there's nothing broken in my eyes.

Offline Vibe

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Re: The future of range after latest range changes
« Reply #2 on: January 11, 2012, 09:04:22 am »
0
Ah, ladders acutally getting removed? This is either a dream or a troll.

Offline [ptx]

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Re: The future of range after latest range changes
« Reply #3 on: January 11, 2012, 09:05:07 am »
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I mourn my gen6 pure longbowman. :cry:

Offline Gnjus

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Re: The future of range after latest range changes
« Reply #4 on: January 11, 2012, 09:37:19 am »
+2
they will still find a way to wait till the end of round.

Yes, "they" will wait till the end of the round.......in spectator mode, where "they" belong.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Zerran

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Re: The future of range after latest range changes
« Reply #5 on: January 11, 2012, 09:47:47 am »
0
I would disagree a bit.

Xbows already deal enough headshot damage that they often 1 shot, so this doesn't really do anything for the upper tier xbows other than nerf them (overkill on headshots, but less on body shots = less damage)

For bows I also slightly disagree, wpf get so incredibly expensive that going for more wpf than most archers already have is useless, I forsee more longbows and rus bows as they have better accuracy and faster missile speed.

As for throwers, I agree.
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Offline [ptx]

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Re: The future of range after latest range changes
« Reply #6 on: January 11, 2012, 10:25:43 am »
0
Longbows and rusbows better accuracy? What are you smoking?

Offline Zerran

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Re: The future of range after latest range changes
« Reply #7 on: January 11, 2012, 12:57:21 pm »
0
Longbows and rusbows better accuracy? What are you smoking?

Haven't played archer myself, was simply going off accuracy stat. If this is incorrect then I retract my statement and have to agree with OP on them
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Offline Gurnisson

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Re: The future of range after latest range changes
« Reply #8 on: January 11, 2012, 01:04:23 pm »
0
Haven't played archer myself, was simply going off accuracy stat. If this is incorrect then I retract my statement and have to agree with OP on them

Higher damage lowers accuracy. Long Bow has the worst accuracy of the bows.
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Offline Gisbert_of_Thuringia

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Re: The future of range after latest range changes
« Reply #9 on: January 11, 2012, 01:32:18 pm »
0
I don't want that what the OP posted to happen, but that is exactly how it will end in my opinion. People will constantly use shitty hornbow and take as many points in archery as possible, as headshots would be instakills....
They would also all use the fucking mace cause it is oneslot and the best weapon you can take with a oneslot bow.

Even worse pewpew times incoming!  :rolleyes:

Offline Tomas

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Re: The future of range after latest range changes
« Reply #10 on: January 11, 2012, 02:29:32 pm »
-1
Have to agree with the OP here that this is a silly change.

It nerfs the Rus and Long Bows which are already less common and buffs the Horn Bow which is the most used bow.

If anything the only change that is needed is upping the price of the 1 slot bows and slightly lowering the cost of the 2 slot bows.  The Horn Bow should probably be the same price as the Long Bow.

Other than that you could lower the speed on the Rus Bow to 55 so that it is not clearly better than the Long Bow.

Offline Kerrigan

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Re: The future of range after latest range changes
« Reply #11 on: January 12, 2012, 02:18:45 pm »
+3
I think everyone should stop speculating about this and just wait and see how it goes.
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Offline Remy

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Re: The future of range after latest range changes
« Reply #12 on: January 12, 2012, 06:47:28 pm »
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That seems like crazy talk Kerrigan, go back to stabbing people.  :D
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Offline MrShine

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Re: The future of range after latest range changes
« Reply #13 on: January 12, 2012, 09:34:19 pm »
0
Please, simpleton.  I suggest you look even further into that crystal ball.

The proposed change of removing ladders will have less rooftop camping.
The proposed change to headshot/body damage will increase super-fast hornbow my old friendchers.
Melee whining will ensue, which will bring about a future to-be-proposed fix for melee to give them a sprint option.
This to-be proposed fix to a proposed fix will cause agi users to complain that str builds are once again too strong because of the sprint.
In order to balance this fix to a fix to a fix, devs will be forced to implement changes to agility which will increase wpf bonuses to agi characters.
However this fix will become gamebreaking for people with 200+ wpf, and will make it impossible for some players to respond to attacks quickly enough.
Clearly then the next fix to gameplay will become weaponspeed nerfs to 2Hs and poles in order to tone down the ability to double-swing.

In short, M0D IS DEAD
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Offline San

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Re: The future of range after latest range changes
« Reply #14 on: January 14, 2012, 11:20:56 pm »
+1
If this affects throwing, I think they can still manage. They'll just be at close range a lot more. I would not enjoy taking a war dart to the face.