Author Topic: The future of range after latest range changes  (Read 5991 times)

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Offline a_bear_irl

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Re: The future of range after latest range changes
« Reply #45 on: January 17, 2012, 06:48:38 pm »
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"he isnt very good at archer duels" "he spamms arrows"

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Offline Old_Sir_Agor

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Re: The future of range after latest range changes
« Reply #46 on: January 17, 2012, 07:07:41 pm »
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"he isnt very good at archer duels" "he spamms arrows"

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lol maybe then you post some Chase's score here? or some Leed's score on cav maps? then we can start to whine that melee and cav is way to OP and need HUGE nerf!
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Dezilagel

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Re: The future of range after latest range changes
« Reply #47 on: January 17, 2012, 08:55:58 pm »
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You didn't play Chase when he was an archer did you?  :lol:
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Offline BeastSVK

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Re: The future of range after latest range changes
« Reply #48 on: January 17, 2012, 10:44:16 pm »
+2
I agree with Artie, The patch made it Nearly useless for him to even spawn.

My problem is simple if your gonna make the Arbalest Unable to kill peasants.. why not just remove it as a weapon and give me my loom points back or somethin 1.5 million gold and ill hand it over, that would be nice. But  I know that isn't gonna happen...

Reload time 30 seconds for  a weapon that cant do any good damage... How am i suppose to trade this on the market... or sell it Who wants my piece of shit weapon for a okay 1 so i can make money on it and get the weapon I want any takers of course not... I never complain about being 1 shot by 2 handed swordsmen/polearms? which they can still do

id like to know which sword does 100 pierce damage Because i find that they do more damage with weapons that do 40 cut then i can do with my 100 pierce weapon

You know i think they should just make All weapons do 1 damage. And buff armor to have 5000 that way No one will ever complain because No one will ever die problem solved   :wink:

Fix my arbalest! Please i dont like Shooting Frug 3 times while he is naked  :cry:

I completly agree  . This makes Xbow class unefective and not needed now .. for example  Archer vs Xbow

Archer: Faster reloading of bigger tiers bows then xbow, can reload while running, more ammo,fast runners so they can run out from scrumble
Xbow : Slower reloading of 3 top tier most using xbows, Static realoading,less ammo,slower ,

So my opinion is that archery isnt killed much more then xbow with this patch bcs idea of archery isnt to deal massive one shot hits/kills instead of it they are much more closer speedy support so they head/body damage is in balance still. Idea of X bow is slow precisive accurate shot from realy far areas then bows with big damage to destroying tanks infantry or cavalry there was balance speed/damage,,at least it was....now ..its preety useless .. if u want duel last 1 on 1 with archer u are dead.. u cant kill him even with 2 shots sometimes..he will hunt u down..and is it for reall??? naked guy  shoted with 2 arbalest steel bolts still dancing  ???? then 11 bolts left for u ...  3 - 5  bolts to tank heavy armored infantry, (and i dont talk about shielders)...so u can kill 2-4 players in round when u are not close ranging for headshots...if u are dedicated pro sniper..and if u are then your job ends .. u can just leeching or kicking to oponets bcs all your wpf points is in sniper x bow. U are weak for shot. even if not u are so slow and u have acuracy penalty for weight so less acuracy.weak to deal mele damage..weak to take some damage bcs low HP..weak with X bow damage...what is this good for ???
Verdict : X bow is in coma...Shine times come for other classes

Offline Nightingale

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Re: The future of range after latest range changes
« Reply #49 on: January 18, 2012, 12:01:52 am »
+1
BeastSVK, Naked people some times take 2 bolts, Light armor'd people take 3-4 medium armor'd people take 5 avg and heavier then that you might as well not aim for them you might run out of bolts- For now I just wont spawn with my arbalest. Time to pull out the tiny hammer and leech

Arbalest Takes so long to reload Costs so much. does Almost no damage now... Cant sell it on the market.. Because everyone knows it shit now. So i guess ill Hang on to this piece of shit and respec shield or something.

My main arguement Is this So called 100 pierce weapon... Cant 1 shot anything... YET, when a guy with a sword runs up to you and swings 1 time with a 40 cut weapon and 1 shots you... Wait why cant i kill with a 100 damage weapon and he can with a 40? seems broken.

Offline Lactose_the_intolerant

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Re: The future of range after latest range changes
« Reply #50 on: January 18, 2012, 09:33:52 am »
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agor....you visibly havnt seen chase when he respecced to archer, kicking everyone's ass even harder

Offline Overdriven

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Re: The future of range after latest range changes
« Reply #51 on: January 18, 2012, 11:27:03 am »
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agor....you visibly havnt seen chase when he respecced to archer, kicking everyone's ass even harder

I remember seeing him as an archer in strat. He was pretty damn good.

Offline dontgothere

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Re: The future of range after latest range changes
« Reply #52 on: January 19, 2012, 10:51:33 am »
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77 pierce damage from each jarid, image speaks for itself   :rolleyes:

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Offline Xant

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Re: The future of range after latest range changes
« Reply #53 on: January 19, 2012, 11:08:08 am »
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Well that's nothing, before the patch I've seen a pic of a guy with like 50 throwing lances in him. So if anything ranged was buffed! If we go by the screenshots anyway. And they're the whole truth, right?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline dontgothere

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Re: The future of range after latest range changes
« Reply #54 on: January 19, 2012, 11:12:46 am »
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good point bro, i lose

counting is teh hard and likefifty is such a high number
« Last Edit: January 19, 2012, 11:14:16 am by dontgothere »

Offline Xant

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Re: The future of range after latest range changes
« Reply #55 on: January 19, 2012, 11:15:39 am »
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Yeah, never was too good at math but I'd say ~50 is more than the 8 jarids in your screenshot, innit?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline dontgothere

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Re: The future of range after latest range changes
« Reply #56 on: January 19, 2012, 11:21:31 am »
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I never was too good at bullshitting anonymously on the internet but your obviously exaggerated claim is worth dick compared to actual visual evidence, amirite?

Offline Xant

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Re: The future of range after latest range changes
« Reply #57 on: January 19, 2012, 11:26:34 am »
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Obviously your visual evidence is worth dick compared to mine, amirite?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Siiem

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Re: The future of range after latest range changes
« Reply #58 on: January 19, 2012, 11:28:00 am »
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Buff throwing.

Offline Xant

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Re: The future of range after latest range changes
« Reply #59 on: January 19, 2012, 11:29:12 am »
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But wait, there's more.

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Shiiiiiiiiiiiiiet dawg, from the looks of it -- and make no mistake, this visual evidence is overwhelming -- throwing has, in fact, been massively buffed by this recent patch.
Meaning lies as much
in the mind of the reader
as in the Haiku.