Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 24384 times)

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Offline Oberyn

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Re: The state of cRPG
« Reply #210 on: January 11, 2012, 05:26:05 pm »
+1
Having 20 guys from each team camping a roof and invulnerable to anyone but other ranged doesn't enrich anyone's playing experience, least of all the ranged. So many must have totally atrophied battlefield awareness from pretty much ignoring 2/3rds of the enemy team for entire rounds as anything but targets.
And maybe you my old friendchers aren't aware, but a ladder is fucking HEAVY. Why would some random inf guy gimp himself, making himself a target for other inf, cav, and of course the bundle of sticks roof campers for an entire round just for the possibility of putting up an easily destroyed ladder at some point later in the round if he magically managed to survive?
There's nothing to addapt to against roofcampers, the only counter was more roofcamping. You wanna sit on on top of a tall unreachable structure raining down death indiscriminately? Go play siege. Placing ladders as a counter to them works there, because people can respawn with them in the middle of a round.
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Offline okiN

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Re: The state of cRPG
« Reply #211 on: January 11, 2012, 05:37:33 pm »
0
Jeeze, have you people ever even been on an autoblock server?

Talk about your snorefest, man. Throw in no-FF and you'll have reverted Warband to early beta.
Don't.

Offline Gisbert_of_Thuringia

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Re: The state of cRPG
« Reply #212 on: January 11, 2012, 05:39:49 pm »
+1

Offline Remy

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Re: The state of cRPG
« Reply #213 on: January 11, 2012, 08:15:52 pm »
+1
Im not convinced that plenty of guys just switched to ranged when they are owned in melee.

For me at least it was simply a matter of change.

I started off playing surprisingly as a ninja(standard High Agi, low armor and 2H build), then became bored with the melee fighting, decided to try out Horse Archery, dabbled a bit with a throwing alt and then finally returned to HA.

Ironically I had far more kills and better K:D ratio as a melee character than ranged but it just got boring to me...I don't find manual blocking or melee to be any less or more difficult than archery as they are two fairly different skill sets; though it must be said understanding how to play other classes certainly helps when fighting them. :D

Please do note, this is no insult to my melee focused brethren, one should play what one finds fun.
« Last Edit: January 11, 2012, 08:17:32 pm by Remy »
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Offline Gisbert_of_Thuringia

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Re: The state of cRPG
« Reply #214 on: January 11, 2012, 10:26:48 pm »
+1
one should play what one finds fun.

Best statement since a long time in crpg forum

Offline Banok

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Re: The state of cRPG
« Reply #215 on: January 12, 2012, 04:02:39 am »
0
problem has always been battle mode, not classes/ladders nessarily.

http://forum.c-rpg.net/index.php/topic,18246.msg260707.html#msg260707

only 1 person disagreed with this but devs dont listen. and thats why I still don't play anymore.


Offline Tristan

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Re: The state of cRPG
« Reply #216 on: January 12, 2012, 08:46:30 am »
+1
I play an archer now, switched because of strat.

On battle servers I make more kills in melee.

Nerf 2h mace and buff archery?

I honestly believe that a lot of the QQ comes from unaware 2h.

Key to balance imo is not more nerfs but make melee formation counters. Both against cab and ranged. This could be used in strat as well.
« Last Edit: January 12, 2012, 08:51:57 am by Tristan »
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Offline Vibe

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Re: The state of cRPG
« Reply #217 on: January 12, 2012, 08:54:08 am »
+1
I honestly believe that a lot of the QQ comes from unaware 2h.

How does being aware of an archer/roofcamper help you fight them exactly?

Offline Bjord

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Re: The state of cRPG
« Reply #218 on: January 12, 2012, 08:57:26 am »
+2
I honestly believe that a lot of the QQ comes from unaware 2h.

I'm not playing anymore so I can't say for sure, but the ones that have complained have been a mixture of polearmers, other cav players and a few 2handers. What's common for all these players is their veterancy, I doubt they lack awareness.

So that statement was a bit unfair and only shows how negative an attitude you have toward the class. I'm just saying, that you could have given that sentence more thought. It's exactly those type of comments that start flame wars or at least a brief insulting between people of different opinions. That's not what this thread needs, what it needs is sensible debates about balance so that the developers can feel out the general consensus and act on it. Usually, the general consensus is pretty spot on - especially when multiple people try their best to be as objective as possible.
« Last Edit: January 12, 2012, 08:58:54 am by Bjord »
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Offline [ptx]

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Re: The state of cRPG
« Reply #219 on: January 12, 2012, 09:02:49 am »
-1
(click to show/hide)
NO U

FLAME TIEM

Offline Elmokki

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Re: The state of cRPG
« Reply #220 on: January 12, 2012, 09:11:14 am »
0
It isn't that bad really with roofcampers and all once you embrace the fact that they are your superiors and you should probably just hide and seek other prey and wait for the flags. Sadly since 90%+ of players don't realize that, good roofcamp means your own team flocks to it's firing range and dies resulting in a loss anyway.

I'm not saying roofcamping shouldn't be somehow reduced in effectiveness (burning houses or no ladders or constant master of the field, all work really), but I am saying that it's not really a complete gameruiner if you just avoid that particular house.

Offline chadz

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Re: The state of cRPG
« Reply #221 on: January 12, 2012, 09:12:13 am »
+2
only 1 person disagreed with this but devs dont listen. and thats why I still don't play anymore.

And that's why I cry myself to sleep every night.

Offline Mlekce

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Re: The state of cRPG
« Reply #222 on: January 12, 2012, 09:50:13 am »
-1
removing ladders is only good solution.

Archers in reality was poor peasants and bandits who couldnt buy good weapons and gear,so they should know their place and be practicing meat for rich knights on horses and infrantery. :mrgreen:

Offline Gnjus

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Re: The state of cRPG
« Reply #223 on: January 12, 2012, 09:53:23 am »
+3
Archers in reality was poor peasants and bandits who couldnt buy good weapons and gear

What a blasphemy ! Can someone please mute this liar, cheat, con artist, deceiver, deluder, dissimulator, equivocator, fabler, fabricator, fabulist, false witness, falsifier, fibber, maligner, misleader, perjurer, phony, prevaricator, promoter, storyteller, trickster ?  :wink:
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline v/onMega

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Re: The state of cRPG
« Reply #224 on: January 12, 2012, 10:19:54 am »
0
And that's why I cry myself to sleep every night.

Banok is the reason crpg and strat development take much longer....since chadz is busy crying.

THANKS BANOK.....omfg


But on a serious note....
We all know chadz and co. stopped having feelings after that particular christmas eve where there were no SuperSoakers under the tree.


On an even more serious note:
Imho.....
ChoclatePudding with cream topping is THE symbol for white ppl. supressing majorities of other colored ppl. -.......-

I stopped eating chocolate pudding after i realized that....