Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 49170 times)

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Offline Muki

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Re: [Feedback] Maps on official servers
« Reply #450 on: November 17, 2012, 02:25:14 am »
+1
What with all the torches being readded into the NA maps? FPS is dropping below 100 more offend now
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Re: [Feedback] Maps on official servers
« Reply #451 on: November 19, 2012, 01:26:44 am »
+2
Please remove Fenada C from NA Battle rotation.  Downhill spawn has about 500 meters of buggy sticky glue trap quicksand out of spawn they have to walk thru to get to town.  By that time, enemy team is already into THEIR side of town and cav is raping guys walking at 1/4 speed.  Map is broken & unbalanced.

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Offline a_bear_irl

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Re: [Feedback] Maps on official servers
« Reply #452 on: December 04, 2012, 03:34:25 am »
+2
down by the river needs some serious work, the entire "northern" half of the map is one big archer campsite because the hills can be walked up, and the main infantry fighting areas are hilly (sure sign of a bad map)

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« Last Edit: December 04, 2012, 03:43:24 am by a_bear_irl »
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Offline Fips

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Re: [Feedback] Maps on official servers
« Reply #453 on: December 04, 2012, 06:03:44 pm »
+1
EU2: Unnamed bridge: Pls remove this instantly.

There is ONE way to flag. 2 Players (Shielder + Mauler) can defend the flag all by themself. I don't even know why someone would put this abdomination into the map-cycle. I could list a couple of other things why this map is crap, but i think i really don't have to.

Things that might make it better: Another spot for the flag or at least 1 other, sneaky, way directly to flag.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #454 on: December 04, 2012, 08:20:31 pm »
0
It's not suppose to be on the rotation. Most likely some bug is causing it. Due to our recent technical issues, the function we'd use to solve this is down temporarily. No ETA on fix.
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Offline Thranduil

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Re: [Feedback] Maps on official servers
« Reply #455 on: December 05, 2012, 05:26:45 am »
0
NA1

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I forget the name of the map. It's been around since the beginning of time. It comes before Kulum C in the rotation. Anywho, barrier fix needed around that arena wall in the center. Scrub got out from there.
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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #456 on: December 05, 2012, 03:51:36 pm »
0
Jacko, did the updated Cazawa keep ever get added to the rotation and if yes, was it still so brokenly unbalanced it needed to be removed?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline a_bear_irl

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Re: [Feedback] Maps on official servers
« Reply #457 on: December 07, 2012, 11:16:01 pm »
0
na battle

jayek c and the map that comes immediately before it (named herman castle or something) are awful and should be removed for having hilly fighting areas
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Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #458 on: December 09, 2012, 11:33:33 am »
0
Jacko, did the updated Cazawa keep ever get added to the rotation and if yes, was it still so brokenly unbalanced it needed to be removed?

Yes, it's updated, not sure if it "works" or not, but so far I haven't had anyone screaming about it.

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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #459 on: December 10, 2012, 11:12:57 pm »
0
So, how horribly broken is it this time? Just noticed you removed it.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #460 on: December 11, 2012, 12:29:09 pm »
0
Well, horribly broken is a going a bit far, it's well made and I'm sure you could make a good map, but this one is just not savable. Been getting some player feedback, that's why I've taken it off.
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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #461 on: December 11, 2012, 03:20:28 pm »
0
Well, horribly broken is a going a bit far, it's well made and I'm sure you could make a good map, but this one is just not savable. Been getting some player feedback, that's why I've taken it off.
Well, balance wise it is horribly broken, and I agree it's not savable, might try sometime once Ozin eventually finished the new siege mode, but probably not.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Leshma

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Re: [Feedback] Maps on official servers
« Reply #462 on: December 21, 2012, 03:16:08 pm »
-2
Orlaugg's Hold siege map - please remove.

It can't be fixed - horrible design from the start. Person who created this needs to learn a lot about levels for multiplayer arenas.

Edit: It's made by ICEMAN1779. No wonder it's bad :lol:

I see you guys removed most of his maps, please do that with the rest and permaban him because we had to waste hours playing his shitty maps. Thank you.
« Last Edit: December 21, 2012, 03:20:34 pm by Leshma »

Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #463 on: December 21, 2012, 06:35:44 pm »
0
native village is very imbalanced -- one team spawns inside the fortress and the other spawns outside in an open field, like a siege map.  fortress team has a much higher win percentage.

i propose moving the inside spawn to outside, and add a few ladders for them.

Offline zagibu

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Re: [Feedback] Maps on official servers
« Reply #464 on: December 25, 2012, 02:56:54 am »
+2
Orlaugg's Hold siege map - please remove.

It can't be fixed - horrible design from the start. Person who created this needs to learn a lot about levels for multiplayer arenas.

Edit: It's made by ICEMAN1779. No wonder it's bad :lol:

I see you guys removed most of his maps, please do that with the rest and permaban him because we had to waste hours playing his shitty maps. Thank you.

I'm sure that after reading this, he will be very motivated to learn more about level making. You have a talent for giving construction criticism; should probably start a professional career in that area.
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