Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48976 times)

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Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #480 on: January 25, 2013, 04:45:09 pm »
+1
Well, I agree with you. One of the reasons we had to implement village maps was because the regular battle maps were being played to death. This is slowly getting changed, with the latest influx of new maps. I know for a fact that there is about 30 less village maps then a week ago (you can thank mustikki for that), and more is probably to follow.
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Offline Teeth

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Re: [Feedback] Maps on official servers
« Reply #481 on: January 25, 2013, 05:35:20 pm »
0
Some of the village maps are very fun to play in my opinion, I remember a while a go there wasn't a single village map in the rotation and I was so happy to see a few of them again. Does the QMD stuff work these days? Just filter the bad ones out using those ratings. I find that most village maps that do not have ridiculous hills actually offer some good gameplay for all classes.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #482 on: January 25, 2013, 06:07:19 pm »
0
QMD/U serves no purpose, no.
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Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #483 on: January 26, 2013, 12:33:23 am »
0
QMD/U serves no purpose, no.

just use my personal QMDs and QMUs and the maplist will be sweet  8-)

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #484 on: January 26, 2013, 12:44:10 am »
+1
Mericans..   :lol:
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Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #485 on: January 26, 2013, 08:58:37 am »
+2
I would be bad at picking maps for EU servers, but I'd be happy to put together a NA rotation 8-)

I love the 8-) icon.  So fucking smug  8-)

BTW my new map for the contest is already better than I imagined it.  Smug as hell about it, I will give teaser screens soon  8-)
« Last Edit: January 26, 2013, 09:10:34 am by obitus »

Offline Tindel

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Re: [Feedback] Maps on official servers
« Reply #486 on: March 13, 2013, 04:30:13 pm »
+1
Molenbek Castle  EU2

Way way too long to run for attackers.

Only one ladder and one backdoor, and the backdoor is even longer to run for.

Once up on the walls there is only one way down, or a long run along the wall.

Its alot of running and not very much fighting, and most of the fighting occur around that ladder,

My suggestions are , shortening the attackers run, adding another ladder or two, or maybe a siege tower, and adding some form of ladder on the inside of the walls. Creating more access to the courtyard

Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #487 on: March 14, 2013, 05:14:50 am »
+1
Rduna C is a really terrible native map.  Almost pure cliffs.

Offline Daunt_Flockula

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Re: [Feedback] Maps on official servers
« Reply #488 on: March 14, 2013, 07:08:30 pm »
0
Molenbek Castle  EU2

Way way too long to run for attackers.

Only one ladder and one backdoor, and the backdoor is even longer to run for.

Once up on the walls there is only one way down, or a long run along the wall.

Its alot of running and not very much fighting, and most of the fighting occur around that ladder,

My suggestions are , shortening the attackers run, adding another ladder or two, or maybe a siege tower, and adding some form of ladder on the inside of the walls. Creating more access to the courtyard

+1

Basically, it's so exhausting for attackers that you have to spend nearly the entire initial lump of 4 minutes to get inside and you get only 1 shot to even reach the flag thereafter, let alone claiming it.

Please remove Unnamed Bridge on EU2 as well. The map doesn't make sense at all. There is only one ladder for attackers to use. After that, it is 'open the gate', keep flowing in and it becomes a battle map fought on a narrow corridor for you. From then on, it is a constant clusterfuck to reach/defend the flag. Surely not the way a siege map should be designed.

I could say that these two maps particularly represent the two extreme ends which should be avoided in siege maps. The former is too damn difficult to attack, the latter too damn easy (although there is the clusterfucking element involved too due to the very short distance between attacker spawn and flag).
« Last Edit: March 14, 2013, 07:16:22 pm by ASGUARDIAN »

Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #489 on: March 16, 2013, 08:27:52 am »
+1
Prison Break (although ingame it's misnamed) brings extreme complaints, to where admin forced changemap to Ruins.

Still havent seen Chasm, if it's after in rotation its hard to get to heh.  I've played Fedner c like 7 times since the patch.

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #490 on: March 16, 2013, 02:32:05 pm »
0
ye put prison break out. it has too much bugs atm. i try to fix them when i find some spare time.

Offline Berserkadin

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Re: [Feedback] Maps on official servers
« Reply #491 on: March 21, 2013, 01:21:35 pm »
0
EU2 has gotten a lot of really boring and retarded maps lately.
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Offline Viriathus

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Re: [Feedback] Maps on official servers
« Reply #492 on: March 21, 2013, 01:24:57 pm »
0
I think its time to stop messing arround with the map rotation guys, bring out the simple siege maps again.

AND REVIEW SOME SUBMITED SIGE MAPS! some are realy great!

Offline LordRichrich

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Re: [Feedback] Maps on official servers
« Reply #493 on: March 23, 2013, 02:35:56 pm »
0
Blank 6, siege map, the wooden awnings on front battlemnt making fighting impossible

Offline no_rules_just_play

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Re: [Feedback] Maps on official servers
« Reply #494 on: March 25, 2013, 11:55:29 pm »
0
rudkhan castle, the native (sarranid) map, is totally unbalanced now. the defenders have to choose between letting the flag getting capped or letting the attackers open. if they cap the flag it takes them 3 seconds with a few people. if they open the small gate, the whole map is fucked (that was basic defence before the siege beta: defend small gate, if they open it we are fucked)