Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48873 times)

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Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #435 on: October 29, 2012, 01:49:11 pm »
0
attack on a caravan was 100x better before you turned it into a bridge-fight, unfuck it tia

Offline Digglez

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Re: [Feedback] Maps on official servers
« Reply #436 on: October 31, 2012, 04:45:55 pm »
0
Here is yet another unbalanced strat fief village map, not sure of the name though.

My first screenshot with the name didnt get taken. 

So basically the team that spawns near hills (left side of screenshot) gets easy access to 2 sniper roosts and other side has nothing comparable and must go around the enemies side of the map to even try to gain access to them.
This map also has the hallow barn with hay that people can hide in.



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« Last Edit: October 31, 2012, 05:29:59 pm by Digglez »

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #437 on: October 31, 2012, 05:17:41 pm »
0
Hmm, no name?
Monkeys!

Offline genric

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Re: [Feedback] Maps on official servers
« Reply #438 on: November 04, 2012, 06:49:42 am »
+2
Abusing the pike by attacking through a solid door.
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can you make doors actually solid? cause it's really annoying to be killed without being able to do anything about it. People punch and use shields to defend doors all the time too. Is this cause of the broken pike physics?
regardless ARGE
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Offline Gnjus

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Re: [Feedback] Maps on official servers
« Reply #439 on: November 04, 2012, 01:25:52 pm »
+1
This map is abysmal and (along with a few others) should be removed from rotation:

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Steep hills and completely unrealistic terrain for fighting.
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline LordRichrich

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Re: [Feedback] Maps on official servers
« Reply #440 on: November 04, 2012, 08:03:30 pm »
0
Anor Stronghold. Who the fuck has a castle where the defenders don't have direct access to gatehouse?

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #441 on: November 04, 2012, 08:55:00 pm »
0
Gnjus, map name?
Monkeys!

Offline Gnjus

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Re: [Feedback] Maps on official servers
« Reply #442 on: November 05, 2012, 08:12:01 am »
0
Gnjus, map name?

Unfortunately I don't know.  :P
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline bredeus

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Re: [Feedback] Maps on official servers
« Reply #443 on: November 05, 2012, 10:35:16 am »
0
next time do qmd on the map to find out

Offline Andswaru

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Re: [Feedback] Maps on official servers
« Reply #444 on: November 06, 2012, 02:34:12 pm »
+2
Bring back canals of our city map!!
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Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #445 on: November 06, 2012, 02:51:46 pm »
+1
As it is now we play the same, lets say 25 maps over and over most maps are fine but overplayed.
pls add more make it like its rare to see the same map in a week of  average playing time.

i mean there are enough maps to expand the rotation to like 100+ maps (and im talking not about unbalanced crap maps)

some examples of good maps (ye theyre not all good for cav but i mean wouldnt it be good if theres more variety of maps in the roation? i dont want only inf or only cav maps make a good mix)

-canals of our city
- maaseutu 1
-iron mine :)
-more random flat maps to compensate the mix of inf and cav maps
-battle in swadia
-mountain warfare

there are a lot more

those maps can all be found on eu_crpg_imperiale and there are lot of people who like to play em.


Offline Largg

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Re: [Feedback] Maps on official servers
« Reply #446 on: November 06, 2012, 09:19:36 pm »
0
Could map "Pueblo village" be removed from EU1 rotation? I find it absolutely horrible map, especially when the server is packed with 100+ people. Feels I'm not alone with not liking it, most of the comments when that map comes are negative. Might be suitable map for smaller servers but not EU1.

Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #447 on: November 07, 2012, 01:05:17 am »
+1

Yeah ther could be more maps at the same time in the rotation.

I would also add

Ruined fort (native)

and lots of old maps from here: http://forum.meleegaming.com/scene-editing/finished-maps/
especially Salminens Lookout
and most of Thranduils maps are nice if I remember correctly

Also I miss the round desert town (dont remember name)


Offline karasu

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Re: [Feedback] Maps on official servers
« Reply #448 on: November 11, 2012, 12:21:41 am »
+2
Cazawa Keep on Siege rotation has been making people GTX from the server constantly for it's overall composition. Terrible design, moonwalking bugs, takes more than a minute to an attacker reach the flag (and die), etc.

The map lacks everything that makes a siege map enjoyable, and should be removed asap.

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #449 on: November 15, 2012, 03:46:26 pm »
+1
Gone for a week, might look in on the forum, but will have no way to look at maps or do any map related stuff.

Don't do anything I wouldn't do.
Monkeys!