Poll

I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 49216 times)

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Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #120 on: March 12, 2012, 10:04:10 pm »
0
I think Tevarin Castle C is not balanced for attackers. So many hills and stuff, attackers need ages to get up and due to small walls and roofs infront of them, defenders can come down and walk over ladders all time while fighting so you have no real chance to raise ladders in a short amount of time. and once you broke maingate you still have to walk up a big hill with spikes everywhere :/

And 2 gates to destroy just takes ages, especially when defenders can stab/shoot through. I think that map needs some love Jacko :)
If this is the horrible map I think it is (was gonna complain about it now, but forgot to check name), then I suggest complete removal, I really hate the living fuck out of that map, badly done, walls are placed in that really retarded way that says "I don't give a fuck, just wanna get this shitz done." main gate(s) is(are) destructable, some giant open hill is normally the main part of defense instead of walls.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Cicero

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Re: [Feedback] Maps on official servers
« Reply #121 on: March 13, 2012, 05:15:56 am »
0
Please change the rotation every fuckin day we are playing same maps.Make it like shuffle or something like that when you join at 4 am its always same map so its boring to play same maps as a night player =). Sometimes i got time to play at 21:00 then go out ; after i came home i always play same maps before i go out.So i can understand there is a rotation and its really not big one.I can totally remember there were plent of maps that we always play different everynight.
And for fuck sake remove ruined fort i still cant understand why the fuck we need to walk on fuckin edge to reach enemy.
Please change rotation and add some new or old maps

Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #122 on: March 13, 2012, 09:07:21 am »
0
I agree that the amount of maps is now way too small. Maybe add a couple of good villages if you can't find any better maps? Also I remember some good maps that aren't in the rotation anymore, for example that forest map that has a high wooden bridge, another forest map that had a wooden fort, named Lookout if I remember correct and Burning of the Ships. And remove Mirage plz

edit: I'm talking about EU1

Offline Cicero

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Re: [Feedback] Maps on official servers
« Reply #123 on: March 13, 2012, 12:55:31 pm »
0
yea those maps were awesome and now we cant even play those for weeks if the problem is the ladders that stock in maps and u guys are lazy to delete them its not a problem.Like buvran map still got a roof by jumping from rock

Offline Muunilinst

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Re: [Feedback] Maps on official servers
« Reply #124 on: March 13, 2012, 03:13:36 pm »
0
who cares about a turks opinion pfff  :rolleyes:

Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #125 on: March 13, 2012, 03:26:27 pm »
0
These are the maps your talking about. And i dont think these maps would fit for the battle servers.
Produces camping and a lot.

Quote
BlueBells_BeechTrees
This one was fine if a little dumb with the bridge to nowhere, now completely retarded with a random river snaking through the middle of the map, cavalry rendered inert.
(click to show/hide)

Quote
BurningoftheShips
Most players head straight to fight on the walls leaving cavalry down below to ride around in circles until they come down or the map ends.
(click to show/hide)

ps. i heard a rumor, Jacko will do something for the "same maps every evening" on next patch.
« Last Edit: March 13, 2012, 03:27:52 pm by Mustikki »

Offline obitus

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Re: [Feedback] Maps on official servers
« Reply #126 on: March 13, 2012, 04:55:49 pm »
0


i miss commercial city
« Last Edit: March 13, 2012, 04:57:34 pm by obitus »

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #127 on: March 13, 2012, 09:55:43 pm »
0
Yes I agree with Mustikki; those map were tried and dismissed, simply not good maps.

Feel free to provide me with the names of some of the better villages and I'll put some of them in the rotation. A randomizing feature would indeed be nice.. Who knows. Until then I'll try to mix em up at least once a week or so.
Monkeys!

Offline Elmuri

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Re: [Feedback] Maps on official servers
« Reply #128 on: March 14, 2012, 01:25:09 pm »
0
azgad
bhulaban
buillin
dhibbain
glunmar (but spawns were bad as far as I remember)
iqbayl
iyindah (already in rotation i think)
jamiche
kedelke
kulum
mazen
odasan
qalyut
serindiar
shapeshte
shibal zumr
tebandra
yalibe

theres my list of good villages

Offline Gisbert_of_Thuringia

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Re: [Feedback] Maps on official servers
« Reply #129 on: March 14, 2012, 02:02:07 pm »
0
Maybe you want to consider putting 1 or 2 ladders to the first walls of Motte and Baley 2.
Destroying two gates is just too much to get there on time, especially with these stairs slowing you down. Having some ladders at first wall would probably give attackers a chance.

Nevertheless, epic map!!

Offline Gisbert_of_Thuringia

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Re: [Feedback] Maps on official servers
« Reply #130 on: March 14, 2012, 03:34:34 pm »
0
Beaumaris Castle is bugged a bit, gate wasn't closed in 2nd round and defenders couldn'T close it

Also the ground is bugged somewhere in the middle of the yard.


Awesome castle, please fix it fast
« Last Edit: March 14, 2012, 03:36:49 pm by Gisbert_of_Thuringia »

Offline _Tak_

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Re: [Feedback] Maps on official servers
« Reply #131 on: March 14, 2012, 04:02:17 pm »
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(click to show/hide)
(click to show/hide)


Are these pictures from stronghold 2/3 ? They look pretty like it, 100% good work there  :shock:

Offline _Tak_

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Re: [Feedback] Maps on official servers
« Reply #132 on: March 14, 2012, 10:56:08 pm »
+1
Also like more than 10 maps are mainly for infantry. All maps should be available to all class. There are 2 swadia maps that are very annoying and too many maps that can help people to delay the game into draw

Offline Gisbert_of_Thuringia

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Re: [Feedback] Maps on official servers
« Reply #133 on: March 14, 2012, 11:38:29 pm »
0
Also like more than 10 maps are mainly for infantry. All maps should be available to all class. There are 2 swadia maps that are very annoying and too many maps that can help people to delay the game into draw

Which server are you talking about?  battleserver is mainly cavrape currently and siegeservers were always for infantry^^

Offline Jacko

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Re: [Feedback] Maps on official servers
« Reply #134 on: March 14, 2012, 11:39:42 pm »
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I removed Beaumaris Castle for now, will see if I can fix it up.

Some maps will simply cater more to certain classes, there is no way around this. Making maps that fits everyone doesn't work either, they just become bland or silly. Adapt and overcome.
Monkeys!