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I can't get no Map-isfaction..!

I'm satisfied with the current selection of maps
I'm moderately satisfied with the current selection of maps
I 'm not satisfied with the current selection of maps and I wish to make my voice heard in this thread!
Maps are horrible, add more maps that cater to my class!
Maps are horrible, I hate you

Author Topic: [Feedback] Maps on official servers  (Read 48988 times)

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Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #330 on: June 13, 2012, 01:23:48 am »
0
Sorrow anchorage, remove remove remove.

Cheers

Care to tell us why you want it removed rather than giving constructive feedback for the map maker, how he could improve the map.
There is no many maps in the rotation and there won't be new maps if you guys keep disappointing new map makers, we have already lost many of them. They will just quit even trying to fix their maps and not making any more -> everyone lose.

Edit: And please, everyone who read this. Give your feedback or there will be only maps that loud minority likes.
« Last Edit: June 13, 2012, 01:58:31 am by Mustikki »

Offline Ozin

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Re: [Feedback] Maps on official servers
« Reply #331 on: June 13, 2012, 02:02:08 pm »
+1
Peasant_Woman, you need to change the front gates of your new siege map, it's currently unbreakable  :lol:
No wonder why it got voted down. Also move the attack spawns a little closer, maybe a ladder close to the front gate as well.

Offline Leshma

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Re: [Feedback] Maps on official servers
« Reply #332 on: June 14, 2012, 04:17:01 pm »
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Can you please remove certain "glitchy" maps until devs (cmpx) fix the issue.

I'm talking about maps like Tropical, that map with two "trap" passages, open plains map with problematic river etc.

Also remove that shitty NA map from EU servers, Motte and Bailey 2. Thank you!

Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #333 on: June 14, 2012, 08:04:11 pm »
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Cant touch on maps in EU servers untill chadz set's up the ftp accesses at the new server.

The only dev's that has ever been fixing maps are Jacko and Me. Rest of them doesn't care.

Whats the glitch on those maps "Tropical, open plains map with problematic river etc."(i know the bug of bugged level at Pitfall)?

Also remove that shitty NA map from EU servers, Motte and Bailey 2. Thank you!

Care to tell us why you want it removed rather than giving constructive feedback for the map maker, how he could improve the map.
There is no many maps in the rotation and there won't be new maps if you guys keep disappointing new map makers, we have already lost many of them. They will just quit even trying to fix their maps and not making any more -> everyone lose.

Edit: And please, everyone who read this. Give your feedback or there will be only maps that loud minority likes.

Offline Zlisch_The_Butcher

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Re: [Feedback] Maps on official servers
« Reply #334 on: June 14, 2012, 08:44:17 pm »
0
Cant touch on maps in EU servers untill chadz set's up the ftp accesses at the new server.

The only dev's that has ever been fixing maps are Jacko and Me. Rest of them doesn't care.

Whats the glitch on those maps "Tropical, open plains map with problematic river etc."(i know the bug of bugged level at Pitfall)?
Tropical got one of it's ramps bugged so you float like you do on a broken siege tower on it.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Turboflex

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Re: [Feedback] Maps on official servers
« Reply #335 on: June 21, 2012, 10:13:10 pm »
+2
Please remove Grunwalder castle C from NA2 Siege. It's a castle with a big hill and flag at top in back, so fucking tedious. Attackers spend like 45-60 seconds running up from spawn to flag to get to combat at top, then repeat.

No  layers, no interesting chokes, and no important gate controls, just one bigass hill. Easily the most boring map in rotation.

Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #336 on: June 21, 2012, 10:44:47 pm »
+1
I do agree about being careful not to put too much uphill on maps.  Short uphill runs are acceptable but running (er....."slothing") uphill for too long is just not fun for players.

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Offline Turboflex

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Re: [Feedback] Maps on official servers
« Reply #337 on: June 25, 2012, 03:20:02 am »
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"Ridoma Castle" coming up basically twice in a row on NA2 rotation.

Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #338 on: June 26, 2012, 10:57:50 pm »
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I will go through the new maps in next coming days (in submission threads).

Removed double maps from siege.

Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #339 on: June 27, 2012, 02:37:33 am »
0
Do you guys have access to put up new maps yet Mustikki?
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Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #340 on: June 27, 2012, 06:29:40 pm »
+3
Yes, for some of the EU servers (only chadz, cmp & me) and for all NA servers.

Mappers, when you make scenes, always check where the map edges are and if it is available for player to go there. For the love of evil god. Make the borders visible by natural barriers (sharp hill edge, ditches, fences, river etc.) or man made barriers/buildings. Something, so players can recognize the border of the playing area.

This is just one example, there are plenty of maps with such invisible edges with player access to it. Where no one can tell you when the map border hits.
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Offline STR_Mendosa

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Re: [Feedback] Maps on official servers
« Reply #341 on: June 27, 2012, 06:40:49 pm »
0
Yes, for some of the EU servers (only chadz, cmp & me) and for all NA servers.

Mappers, when you make scenes, always check where the map edges are and if it is available for player to go there. For the love of evil god. Make the borders visible by natural barriers (sharp hill edge, ditches, fences, river etc.) or man made barriers/buildings. Something, so players can recognize the border of the playing area.

This is just one example, there are plenty of maps with such invisible edges with player access to it. Where no one can tell you when the map border hits.
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Ok Boss.

Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #342 on: June 27, 2012, 07:00:46 pm »
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EDIT - thought that was mine but dont think it is....

Mustikki, on Devonshire, there is an unmarked edge but literally attackers would have to spawn, turn around, and run for like 1min+ to get to it, do i need to alter that?
« Last Edit: June 27, 2012, 07:04:47 pm by Elindor »
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Offline Mustikki

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Re: [Feedback] Maps on official servers
« Reply #343 on: June 27, 2012, 07:09:43 pm »
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Obviously its not in a place where people will fight or infantry set an ambush, so its not relevant.

Also, it is good to limit some of the area with invisible barriers at certain cases, but try to add there a hint where the access is not allowed by i.e. fences.
So if somebody stray there, he recognizes it next time.
« Last Edit: June 27, 2012, 07:14:06 pm by Mustikki »

Offline Elindor

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Re: [Feedback] Maps on official servers
« Reply #344 on: June 27, 2012, 07:13:05 pm »
0
Righto.  Made mine clearer anyhow with some fences...

Oh, and sweet about access to the servers....I can't wait to see how Rochester & Devonshire play out so I can make any adjustments I might need to.
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