Here are a few suggestions I'd like to make. One is map, is not. This is the first suggestion page I've come across though, so here we go.
1) Invisible Walls. While it's a lot of fun knowing exactly where the world ends, it isnt very ergonomic for the playable area to stop without any player feedback.
A small indicator which justifies the playable ares would be a massive help to new players, maybe even old players. The best way to implement this I can think of that wouldnt be too visually intrusive (like walls) or too advantageous/gamechanging (like perhaps hedges) would be a line of small stones, about 10-15m apart along the line of the playable area.
2) 200 player servers.. I love that we can play on 200 player servers - the player count for me is a big pull in this game - but, nearly doubling the player count isnt only pushing the internet connections of your players (mine was fine btw during the 200+ player test), but it also possibly serves to make the game graphically unplayable for a big chunk of your players (myself included). During this gameplay, if I swung the cam towards a team of players (regardless of their distaance) the game became a slideshow. I know there is the whole 'Get a new PC argument' which is perfectly valid, but I imagine not everyone wants to, or can, do that.
Anyway, just a couple of throughts,
Goodbye from the North!!!
Nej Stark