Author Topic: Game mechanic megathread!  (Read 91834 times)

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Offline juv95hrn

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Re: Game mechanic megathread!
« Reply #105 on: October 04, 2012, 10:13:17 pm »
0
It does indeed increase running speed by a bit. A perfect example is a 3 agi character compared to a STF 39 agi character (which is why those troll-invincible-shield characters are so nimble).

Is the increase rate flat or does it diminish the more points you put into AGI or ATH?

Offline Tears of Destiny

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Re: Game mechanic megathread!
« Reply #106 on: October 04, 2012, 11:37:43 pm »
+1
Is the increase rate flat or does it diminish the more points you put into AGI or ATH?


Linear increase.
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Offline Tovi

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Re: Game mechanic megathread!
« Reply #107 on: October 11, 2012, 01:51:15 pm »
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Quote
Effective armor weight = 2*head armor weight + body armor weight + leg armor weight + 4*hand armor weight - 10

Ok, I'm PT7 (7*13=91) and 110 at throwing===> 19 free weight

I have a total of 25.8 (-10) effective weight (according to this formula).

15.8<19 but I have a low proficiency message.

at 10 (20-10) no malus
11.6 is ok
12.2 malus
12.4 malus

I think something is wrong.
But if I take headx3 and legx2 it's ok...
« Last Edit: October 11, 2012, 01:55:16 pm by Tovi »
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Offline Knitler

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Re: Game mechanic megathread!
« Reply #108 on: October 14, 2012, 03:47:38 pm »
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Hey guys, plaing my endbuild but still not sure 21/24 or 24/21 cause i glance too much often last times ... btw im using awlpike all the time ...

(click to show/hide)

So i planed to use Transitional when im over lvl33 so there are some questions.

Does 1 ATHL dissolve 10.0 weight?
Is 144wpf enough for me? I mean i dont need that much for awlpike.

Im using 3.1/3.4 weight helmets
              12.2/21.9 weight armors
              1.2 weight gauntlets
              2.4/3.2 weight foots

700k left then i will retire at lvl32 and start with it. :-)
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Offline juv95hrn

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Re: Game mechanic megathread!
« Reply #109 on: October 17, 2012, 12:30:27 pm »
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It does indeed increase running speed by a bit. A perfect example is a 3 agi character compared to a STF 39 agi character (which is why those troll-invincible-shield characters are so nimble).

I'm trying to find out exactly how much agi and ATH increases running speed now (by playing I certainly found out that you are ineed correct by now). I think I read somewhere on the forums that each point of ATH increases your running speed by 2% whereas each point of AGI increases it by 0.5%. Can someone confirm or deny these numbers?


EDIT:

Found this on page 6 of this thread:

"2) Each agility point increases the movment speed by ~0.6%. (this is the base movement speed)
Athlethics increases the base movement speed by ~2.2% per point."

The thing is that tool tips don't confirm this anywhere so I am wondering how we know this. Sorry if I am repeating this needlessly.
« Last Edit: October 17, 2012, 12:35:14 pm by juv95hrn »

Offline _Sebastian_

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Re: Game mechanic megathread!
« Reply #110 on: October 19, 2012, 12:42:12 am »
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I'm trying to find out exactly how much agi and ATH increases running speed now (by playing I certainly found out that you are ineed correct by now). I think I read somewhere on the forums that each point of ATH increases your running speed by 2% whereas each point of AGI increases it by 0.5%. Can someone confirm or deny these numbers?
Quoting myself...
(click to show/hide)

"2) Each agility point increases the movment speed by ~0.6%. (this is the base movement speed)
Athlethics increases the base movement speed by ~2.2% per point."

The thing is that tool tips don't confirm this anywhere so I am wondering how we know this. Sorry if I am repeating this needlessly.
All tests where made with a movement speed calculation script, so you can trust me with this.  :wink:

Offline BattalGazi

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Re: Game mechanic megathread!
« Reply #111 on: December 19, 2012, 08:18:42 pm »
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Is this info on the first page accurate for archer & horse archer weapon proficiency?

Offline SucculentHeadCrab

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Re: Game mechanic megathread!
« Reply #112 on: December 24, 2012, 03:06:58 am »
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For archers, is it still Athletics that reduces WPF or was it reverted back to Power Draw doing so?

Offline Orbas

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Re: Game mechanic megathread!
« Reply #113 on: December 25, 2012, 12:00:19 pm »
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For archers, is it still Athletics that reduces WPF or was it reverted back to Power Draw doing so?

From what I've gathered that mechanic didn't last longer than 4 days.  It's back to normal now.
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Offline no_rules_just_play

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Re: Game mechanic megathread!
« Reply #114 on: December 30, 2012, 06:45:50 am »
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what will do the most damage: 18/24 or 15/27 (using a long spear)?

Offline Lethwin Far Seeker

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Re: Game mechanic megathread!
« Reply #115 on: January 10, 2013, 06:10:47 am »
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On melee weapon reach


1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 (This may be slightly wrong with the new stab animation)

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50


I don't know how much "slightly wrong" may be but being able to extend farther with both hands (without a long haft\handle like on a polearm) than with a single hand is physically impossible due to the inability to rotate the torso with the thrust. 
1h polearms Thrust = +50
2h Thrust = +80
1h Thrust should also equal the 1h polearm thrust as they are using the same body mechanics
This defies a simple human body mechanic.
 
Example:
Stand with your back against the wall with both arms extended in front of you (as if thrusting).  Then rotate your torso so that it is perpendicular to the wall.  Whichever shoulder moves forward, the corresponding arm and hand will move forward ahead of the opposite arm\hand (specifically the distance of the width of the torso).  This simulates a thrust with a free hand, now start over and try doing the same thing while trying to keep your hands together (as if they were on the handle of a longsword).  You no longer have the ability of that extended reach.

The only way a 1h thrust of any kind could have less reach than a 2h would be if the weapon it's self was shorter by a certain amount (distance of the width of the torso) or in the case of polearms, the grip was positioned further up the shaft of the polearm effectively reducing it's reach (example: boar spear has nearly as much reach as the spear because of grip positioning despite the boar spear being a much shorter weapon)

Will there be any address of the 2h thrust not glancing at point blank range and\or being able to thrust, miss, and bring hitbox rapidly in towards target for full impact?  (or however you choose to define the very obvious and exploited broken 2h thrust mechanic)

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Offline Elmokki

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Re: Game mechanic megathread!
« Reply #116 on: January 23, 2013, 12:02:57 am »
+1
cRPG animations are not real life.

Offline buba

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Re: Game mechanic megathread!
« Reply #117 on: February 07, 2013, 12:19:56 pm »
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So I was thinking about using a two hander with one hander animation like the long sword + shield.
So I know ill get a discount on its effect.
But, I planning to use it from horse back. Would I get a double discount? or would the highest discount count and neglect the lowest one?

Offline Jarlek

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Re: Game mechanic megathread!
« Reply #118 on: February 07, 2013, 12:47:17 pm »
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So I was thinking about using a two hander with one hander animation like the long sword + shield.
So I know ill get a discount on its effect.
But, I planning to use it from horse back. Would I get a double discount? or would the highest discount count and neglect the lowest one?
The penalty would be the same. With shield, on horse, on horse with shield. No difference. Well, apart from the slower block time that shield has.
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Offline CrazyCracka420

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Re: Game mechanic megathread!
« Reply #119 on: February 13, 2013, 09:25:07 pm »
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Haven't read through the whole OP yet (very great collection of data btw), but just saw one thing that needed to be corrected:

Shield slots:  it states that shields over 6 weight are 2 slots, under are slot.  That is incorrect.  7.5 weight shields and below are 1 slot, 8 weight shields and above are 2 slots.
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