Yeah, but he gets most his kills by meleeing people.
If I want to play melee, I change to my melee chars. But as an archer I want to shoot people. I will stick to my little short shitty weapon, no problem, but don't change athletics for archer.
This is a pathetic suggestion just because one person has a personal problem with a special class. It is the same like if I would start a thrae about reducing horsespeed by 50% or to change their movement so they can't change dirctions so quuckly, just because I don't like cav and they are hard to kill for me
Your opinion is heavily biased.
The core of this thread is that range has no other real counter except for range, thus we have the current state of CRPG.
The goal is to make it so range doesn't need to be directly nerfed in its effectiveness, but is instead forced to either fight or run, but not both. Range characters have some of the best mobility for the reasons I listed, and their primary counter (shields) are unable to actually counter them because they just kite.
The problem isn't killing range characters in melee, the problem is actually getting them to engage in melee, whether willingly or forcefully.