Author Topic: Athletics for archers  (Read 5413 times)

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Offline Tears of Destiny

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Re: Athletics for archers
« Reply #90 on: January 05, 2012, 09:53:24 pm »
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Join a clan and learn tactics and be in a team, or die alone trying to counter everything by yourself while midst randomers or in rambo play.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Konrax

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Re: Athletics for archers
« Reply #91 on: January 05, 2012, 10:07:48 pm »
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So a horse having the chance to turn around and run, directly after it stopped due to bumping into a house should also be forbidden then correct?
I mean, you can hardly get the horsy, while it can always charge you and run away again.

And horsearchers omg! They should ride turtles now instead of fast horses :rolleyes:

Horses already have counters, such as RANGE and pikes. Thus changing their speed and other factors is MOOT because we aren't talking about them in this thread.

Stop dodging the point, you brought up the same point several times and I have addressed it with the exact same answer that systematically labels your points irrelevant and based on nothing but comparative analysis of other game mechanics not being questioned. Poor game mechanics make the only counter for one class the exact same class, thus we have exactly what the CRPG dev team has been trying to fix for months now, the RANGE PROBLEM.

EDIT: All this change would do is make it so that when range is using their super amazing advantage, they have a disadvantage for a short period of time that leaves them vulnerable to being assaulted in melee. If they choose to disengage in range attacks, and relocate to a new firing position, they will have full advantage of athletics and be completely unhindered as they are now.

Join a clan and learn tactics and be in a team, or die alone trying to counter everything by yourself while midst randomers or in rambo play.

If this is directed at me, I assume by team you mean get range on your side to counter the other teams range.


CRPG has never been more balanced then it is now, and from what I have seen the WPF curve is going to be addressed since they have adjusted the combat animations to a point the devs are happy with. Next would be properly adjusting range to fit into this game so that it isn't the rambo class.
« Last Edit: January 05, 2012, 10:10:24 pm by Konrax »

Offline Tears of Destiny

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Re: Athletics for archers
« Reply #92 on: January 05, 2012, 10:08:53 pm »
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If this is directed at me...

Nope.

I assume by team you mean get range on your side to counter the other teams range.

Interesting assumption but that is pleb style, and not at all what I meant.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Konrax

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Re: Athletics for archers
« Reply #93 on: January 05, 2012, 10:11:27 pm »
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Nope.

Interesting assumption but that is pleb style, and not at all what I meant.

My apologies then, its tough to see what is troll and what isn't in threads like this.

Offline Gisbert_of_Thuringia

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Re: Athletics for archers
« Reply #94 on: January 05, 2012, 10:14:06 pm »
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Konrax I could just quote what you said and refer with that to your arguments ;)

I really don't unterstand why there are maybe 3 or 4 people here complaining about bad kiting archers who can't be killed by any melee guy, whereas meanwhile I see many archers being killed by melee infantry on server 1 just now   :shock:

Must be some kind of parallel univers I'm playing in, as they do not complain about archers running away and as most of them usually kill archers with their melee weapons while being on foot.

Weird..... :/

Offline Konrax

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Re: Athletics for archers
« Reply #95 on: January 05, 2012, 10:26:39 pm »
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Any class can kill any other class in this game, its what makes CRPG so awesome.

I won't go on another rant as to why the words I said about your points can't be applied to what I am saying, but at the end of the day numbers don't lie, and if you look at the severs you can see just how much range exists in this game now.

Horse archers can essentially do the same thing as the standard archer when facing melee infantry, however they need to invest all their points into becoming an effective archer on horseback, and have a giant target they ride that when its killed heavily cripples their capabilities.

Despite both classes serving the same function you don't see too many of them.

IMHO if you want to be a range character and kite, you should HAVE TO BE a mounted range character, if you want to have range superiority, you need to be a foot range class. At the end of the day though both types can outpace the foot melee troops.

Offline Gisbert_of_Thuringia

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Re: Athletics for archers
« Reply #96 on: January 05, 2012, 10:29:04 pm »
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Any class can kill any other class in this game, its what makes CRPG so awesome.

I won't go on another rant as to why the words I said about your points can't be applied to what I am saying, but at the end of the day numbers don't lie, and if you look at the severs you can see just how much range exists in this game now.


Well, Cmp's numbers say there are still many more melee players than ranged, but hey, you seem to know it ;)

Offline Lech

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Re: Athletics for archers
« Reply #97 on: January 05, 2012, 11:00:04 pm »
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Well, Cmp's numbers say there are still many more melee players than ranged, but hey, you seem to know it ;)

They don't , one can argue that they show that ranged players use melee and kill with it. They also don't factor kills that was done thanks to ranged stunning melee fighting melee and ranged that hit but don't land killing blow.

I would address cup1d (lack of) points, but i don't have much time to waste, i forget to mention gauntlet nerf, too. About nerf of heirloom weapons, it forced melee to go higher PS, thus lower ATH, which buffs archers indirectly. Also Knightly Kite Shield went from 3 shield skill required to 4 shield required which means shielders have to go higher shield skill thus lower ath (and lowest tier shields require more shield skill in general). The steel shield he mentioned in his post had weight increased by 0.5, which means the guy carrying it is slower (buff for archers).

Offline Tears of Destiny

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Re: Athletics for archers
« Reply #98 on: January 05, 2012, 11:03:23 pm »
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Also Knightly Kite Shield went from 3 shield skill required to 4 shield required which means shielders have to go higher shield skill thus lower ath (and lowest tier shields require more shield skill in general).

The Knightly is so dismally small that with just 3 shield skill you are a dead man walking anyways to any range user. Even with 4 you will still get your legs shot out from you. I don't think this changed much of anything.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Gisbert_of_Thuringia

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Re: Athletics for archers
« Reply #99 on: January 05, 2012, 11:03:54 pm »
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We are not talking about kills but about the number of ranged players

And btw, last time I saw the numbers the amount of melee kills was so much higher than archers, than you can hardly say it was influenced by archers killing someone in melee :rolleyes:
« Last Edit: January 05, 2012, 11:06:22 pm by Gisbert_of_Thuringia »

Offline Lech

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Re: Athletics for archers
« Reply #100 on: January 05, 2012, 11:13:58 pm »
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The Knightly is so dismally small that with just 3 shield skill you are a dead man walking anyways to any range user. Even with 4 you will still get your legs shot out from you. I don't think this changed much of anything.

I use it with 4 shield skill and i don't get shoot much, unless i screw up with my positioning. I would totally use my MP KKS with just 3 shield skill.

We are not talking about kills but about the number of ranged players

And btw, last time I saw the numbers the amount of melee kills was so much higher than archers, than you can hardly say it was influenced by archers killing someone in melee :rolleyes:

You are pretending that they don't have melee abilities ? Yeah, some of them decide to forfeit melee power to be even more powerful at range and carry even more ammo. But some can kill in melee, and do it.
« Last Edit: January 05, 2012, 11:15:46 pm by Lech »

Offline Gisbert_of_Thuringia

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Re: Athletics for archers
« Reply #101 on: January 05, 2012, 11:35:26 pm »
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Of course some can do it. But open your eyes when you are on a server. Most archers have shitty melee weapons and most have no or just a few points in melee skills.
And even hybrid archers tend to shoot and only melee if they run out of arrows or have no other chance because they were surprised by incoming enemies.

Thus the number of melee kills among archers is quite small and has only a small influence on the statistics.

Or do you want to tell me, that most hybrid archers melee people down instead of shooting them?  :lol:

« Last Edit: January 05, 2012, 11:36:41 pm by Gisbert_of_Thuringia »

Offline Tennenoth

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Re: Athletics for archers
« Reply #102 on: January 06, 2012, 12:28:14 am »
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Either use those shitty weapons or 'do a Tenne'. He's doing quite fine with one stack of arrows, I would say. :wink:

Oh you. Always the charmer.

Yeah, but he gets most his kills by meleeing people.
If I want to play melee, I change to my melee chars. But as an archer I want to shoot people. I will stick to my little short shitty weapon,  no problem, but don't change athletics for archer.
This is a pathetic suggestion just because one person has a personal problem with a special class. It is the same like if I would start a thrae about reducing horsespeed by 50% or to change their movement so they can't change dirctions so quuckly, just because I don't like cav and they are hard to kill for me :rolleyes:

That's a so-so for the top part, it depends on how I need to play and who I have with me, when I've got Bifi/Gurni/Faarn as pikeman covering me, i'm very much range based with the odd switch out to pull some of the agro away from my fellow. When i'm playing alongside you, i'm more melee based since you're a better shot, I have less arrows and you're worth more as a ranger than as a melee than I am. When I was playing alongside Xant & Siiem, both shielders, I played half-and-half, range to cover them but I'd also use my melee to distract the enemy so that they could get nice clean hits in.
Obviously, you are correct for the most part with my melee kills, I have put more effort into melee so I have higher survivablility and chance of killing off the infantry I know I can take/can't get away from.

It does appear that this thread is going no where like most of the other ones though, it just becomes a large argument.
« Last Edit: January 06, 2012, 12:38:11 am by Tennenoth »
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