Author Topic: Athletics for archers  (Read 5381 times)

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Offline STR_KpuBopyk

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Athletics for archers
« on: January 04, 2012, 05:46:03 am »
+2
U can give archers more damage, more arrows etc but don't give them athletics, so they should teamplay with infantry if they want to survive. sry for my engl.
1h

Offline Konrax

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Re: Athletics for archers
« Reply #1 on: January 04, 2012, 06:09:05 am »
-1
I've been saying for a long time now that all range should have an athletics delay anytime they draw/aim their weapon.

Would fix the shoot and run problem at least.

Offline Tennenoth

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Re: Athletics for archers
« Reply #2 on: January 04, 2012, 07:33:13 am »
+2
I've been saying for a long time now that all range should have an athletics delay anytime they draw/aim their weapon.

Would fix the shoot and run problem at least.

A problem in who's opinion eh? Naturally as an archer I have the opposite reaction and I have invested an entire 8 athletics into my build and light armour goes hand in hand with that however I don't see it anymore of a problem as I do that most melee based characters can one hit me, the same that xbows can one shot me.

I don't understand why there is a massive amount of these "ranged shouldn't be able to kite" just because someone has gotten a little annoyed over an archer who is out running them, if you're silly enough to chase them, you deserve to get shot. It's much much much easier to avoid range (archers in particular) by running the other way and weaving, the more time that person takes, the less of a chance they have to hit you because their target gets smaller all the time they wait.

Archers kite because it's a valid tactic against players who are either too thick to understand that running away is the better option, kill hungry or just down right persistant.

I hardly see anyone do this and honestly, it's rather disturbing how people have a willingness to chase something faster than themselves that can hit them from a range. I can't quite believe that I have had to 1, type this again, 2, people still haven't worked out that it works and 3, there are advantages and disadvantages to every class, they're the most balanced they have ever been, just because Robin Hood can move quicker than Monty Python's Black Knight doesn't mean that it's a problem; that's a matter of opinion.

EDIT: You're not bloody AI, you don't have a fixed list of commands that start and end with "must chase archer".
« Last Edit: January 04, 2012, 07:34:19 am by Tennenoth »
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Offline Sir_Ironlake

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Re: Athletics for archers
« Reply #3 on: January 04, 2012, 07:49:48 am »
+4
Tenne,

so yr saying that the general tactic of a melee infantry for fighting archers should be - run and hope they die of a heart attack?

Offline Old_Sir_Agor

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Re: Athletics for archers
« Reply #4 on: January 04, 2012, 07:59:27 am »
0
you want kill archer? then go high ath with low armor, it is stupid when some 2h want have 50 or more armor, deadly hits and run faster then archer? fu
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.

Offline Xant

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Re: Athletics for archers
« Reply #5 on: January 04, 2012, 08:12:00 am »
0
The difference being that archers can wear light armor because they can use ranged attacks. Melee wearing light armor has to go to, surprise surprise, melee range to attack.
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Re: Athletics for archers
« Reply #6 on: January 04, 2012, 08:53:32 am »
+1
Are you the same people that chase me when I trot around on horse thrusting a sword into the air?
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Re: Athletics for archers
« Reply #7 on: January 04, 2012, 09:02:05 am »
0
Give them more melee power or IF and take away their ath/running power.

Offline Teeth

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Re: Athletics for archers
« Reply #8 on: January 04, 2012, 11:23:33 am »
+2
And give them a proper melee weapon. They really need to be punished for not having a melee weapon. Just like the old days, every archer had a back up weapon. No, I don't count the hammer as a proper melee weapon, nor do the archers themselves, cause most of em with this weapon just flee.

Offline B3RS3RK

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Re: Athletics for archers
« Reply #9 on: January 04, 2012, 11:25:31 am »
0
Just make all the bows double their weight, then amake weight affect speed more.

Problem solved.
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Offline Cup1d

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Re: Athletics for archers
« Reply #10 on: January 04, 2012, 12:50:34 pm »
-2
Just make all the bows double their weight, then amake weight affect speed more.

Problem solved.

I like your suggestion.
But you must understand, that this will hit all «I wanna catch an archer» builds even harder.
Because people with 7 athletics and light gear CAN run faster than archer right now. so they don't whine.
Some people wanna have 55+ armor, decent shield, 6-8 ps and still be able to chase archers\xbowmans.
Next time they'll whine - HA on courser still faster than me.

Take away silly slot system. Make 2 quivers limit. This will solve problem.
Leave Flamberge unsheatable, because some people think that archer with flamberge is worse than apocalypse rider.


Offline Lech

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Re: Athletics for archers
« Reply #11 on: January 04, 2012, 12:54:04 pm »
+1
A problem in who's opinion eh? Naturally as an archer I have the opposite reaction and I have invested an entire 8 athletics into my build and light armour goes hand in hand with that however I don't see it anymore of a problem as I do that most melee based characters can one hit me, the same that xbows can one shot me.

I don't understand why there is a massive amount of these "ranged shouldn't be able to kite" just because someone has gotten a little annoyed over an archer who is out running them, if you're silly enough to chase them, you deserve to get shot. It's much much much easier to avoid range (archers in particular) by running the other way and weaving, the more time that person takes, the less of a chance they have to hit you because their target gets smaller all the time they wait.

Archers kite because it's a valid tactic against players who are either too thick to understand that running away is the better option, kill hungry or just down right persistant.

I hardly see anyone do this and honestly, it's rather disturbing how people have a willingness to chase something faster than themselves that can hit them from a range. I can't quite believe that I have had to 1, type this again, 2, people still haven't worked out that it works and 3, there are advantages and disadvantages to every class, they're the most balanced they have ever been, just because Robin Hood can move quicker than Monty Python's Black Knight doesn't mean that it's a problem; that's a matter of opinion.

EDIT: You're not bloody AI, you don't have a fixed list of commands that start and end with "must chase archer".

Are you seriously stating that infantry should RUN away from ranged to survive and hope that his ranged troops do the job ?

Kiting shouldn't be valid tactic, this was main reason why this game become more and more ranged-oriented, do you know why so many people have xbow nowadays ? Yep, because of archers who can kite. And few infantry who don't have one of the following: shield, high athletics, plat.

You know what is problem, too ? I, with 53 body armor and 18str and 2 ironflesh, am 2 hit killed by some stupid archer who have just 18/21 str. Maybe i'm even 2 hit killed by guy who have just 15 or even 12 strength, i don't know for sure. So you as an archer can totally agiwhore and still kill your targets with ease.

It's not like archers can't fight back, even with minimal investment they can be deadly in melee (just take mace instead of one pack of ammo, you don't even need much ps, if any at all to fight back).

I'm ok with archers who want to run away, but i think that he should drop his bow to do it successfully. And make all bows unsheatable and with 3x their weight (before you say it's unrealistic, shield weights are unrealistic too - it's called game balance). Make all arrows 2x their weight. Reduce damage of arrows by 2, bodkins by 3. Reduce looms effects on bows and arrows. Problem solved.

Offline Gisbert_of_Thuringia

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Re: Athletics for archers
« Reply #12 on: January 04, 2012, 01:13:12 pm »
0
And who tells you this archer just has 6 powerdraw?

There are soo many archers out there going for 7 or even 8 powerdraw nowadays, that you can never be sure about your statement  :rolleyes:

I for example have 7 pd and 8 wm. That gives massive damage, a good drawspeed and good accuracy. But on the other hand I'm more like a turtle when it comes to running :/   So I try to keep the distance between me and my targets before they come so close that I would have to run ;)
You have heavy armour and more life and a big weapon for melee. Go hide a bit and kill me from the side or just dodge my arrows or wait for cav/ shielders to attack me.
You can't have everything you know?
And usually archers were not attacked by a straight forward charge of stubborn infantry  :rolleyes:

Offline Gurnisson

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Re: Athletics for archers
« Reply #13 on: January 04, 2012, 01:18:18 pm »
0
Noticed the other day that 1 bodkin arrow took 80 % off my health. 57 body armour, 21 strength and 5 Ironflesh. Now that is ludicrous!
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Offline B3RS3RK

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Re: Athletics for archers
« Reply #14 on: January 04, 2012, 01:27:17 pm »
0
Noticed the other day that 1 bodkin arrow took 80 % off my health. 57 body armour, 21 strength and 5 Ironflesh. Now that is ludicrous!

PD 9 MW Longbow with MW Bodkins, maybe?

With 30 Body armor Normal Hornbow users take like 1/6 or maybe 1/5 of my life.

You need a very specialized build to hit so hard as archer.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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