Poll

Should this Teamwounding Report System be Removed?

Yes remove this
No its useful

Author Topic: New Teamwounding Report System  (Read 13886 times)

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Offline Tears of Destiny

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Re: New Teamwounding Report System
« Reply #90 on: January 01, 2012, 08:19:42 pm »
0
when u play siege, and u can spawn 30 times  , there is big chance to  collect all 5 warnnings...

Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
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Offline Earthdforce

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Re: New Teamwounding Report System
« Reply #91 on: January 01, 2012, 08:26:16 pm »
0
Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
Hey hey whoa. I play siege regularly.
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Offline Lech

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Re: New Teamwounding Report System
« Reply #92 on: January 01, 2012, 09:01:53 pm »
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It's fine, it allow players to actually prove that they were teamhit on the spawn so admin can ban the teamhitter. Also, if admin witness someone who abuse it (it's fairy easy, you know who your teammates are) clicking m in the heat of battle, he can warn and kick those guys too.

I played few hours with it and was reported twice, once for glancing blow on some sb my old friend (who killed the target and i was unable to stop the attack) and once by Ariec, whom i hit 3 times (not on purpose, 2 glancing hits and 1 overhead, happens). I reported only people who teamhit me on spawn or with no enemy nearby, despite the possibility to report other people.

Give it a few days, people will get used to it and don't spam it (except trolls, but you can't fight with them).
« Last Edit: January 01, 2012, 09:06:21 pm by Lech »

Offline Earthdforce

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Re: New Teamwounding Report System
« Reply #93 on: January 01, 2012, 09:04:06 pm »
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Alright, after finally playing and testing out this system, I can say I'm not a fan of it's current design. My weapon is 141 reach, and when I try to help my teammates and they strafe into my attack, what am I supposed to do? And these wiffs count as teamhits?! They don't even hurt em!
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Offline Lech

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Re: New Teamwounding Report System
« Reply #94 on: January 01, 2012, 09:07:18 pm »
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Alright, after finally playing and testing out this system, I can say I'm not a fan of it's current design. My weapon is 141 reach, and when I try to help my teammates and they strafe into my attack, what am I supposed to do? And these wiffs count as teamhits?! They don't even hurt em!

Do they report you ? Tell them to man up.

Offline chadz

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Re: New Teamwounding Report System
« Reply #95 on: January 01, 2012, 09:25:25 pm »
+3
However, the text is too large (2 lines) and it should be white red instead of red. It is really begging you to hit M.

Offline justme

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Re: New Teamwounding Report System
« Reply #96 on: January 01, 2012, 09:34:46 pm »
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Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.

not all crpg is ranged, some of them still fight ...

Offline Lactose_the_intolerant

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Re: New Teamwounding Report System
« Reply #97 on: January 01, 2012, 10:36:48 pm »
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maybe this system will teach some common sense into people for once...

I Mean, I hope it'll stop some stupid team mate, killhungry whore thats actually more a nuisance then help, who comes in your back while your duelling and slashes you opening up your guard for the enmy to slash you. Then the wanker that backstabbed you is going to get owned really hard.

And all that cuz he thought he could get an easy kill  so he could "top the scoreboards"

dont get me wrong, help from teamates are welcome, only when they know what their doing and not wildly slashing

same goes for shooting in melee archers...

and aswell, dont put yourself in a tk situation. By that i mean if you see an enemy being ganked by 3 of your teamates, you really dont need to join them, they can handle that without you. In those situation there can be accidental hits.
Or sometimes there's a retarded spammer in the lot....

(worse even, the damage you dealt to that single enemy is inferior to the damage you and your 2 teammates received in that ganking)

stay out, and be "useful" somewhere else
« Last Edit: January 01, 2012, 10:41:21 pm by Lactose_the_intolerant »

Offline Tzar

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Re: New Teamwounding Report System
« Reply #98 on: January 01, 2012, 10:42:20 pm »
+3
How will kapikulu and GK manage to exist with this system  :?:
« Last Edit: January 02, 2012, 01:17:14 am by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Teeth

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Re: New Teamwounding Report System
« Reply #99 on: January 01, 2012, 10:47:06 pm »
+1
Yes, people are supposed to only hit M when they think it was an intentional attack. People will figure that one out sooner or later.
I am currently, and am planning to do so in the future, pressing M whenever I see a player with complete disregard for his teammates. Like you fighting one guy and a teammate comes to 'help' and hits you three times. He gets an M from me, even though he was just trying to kill an enemy.

Adapt less careless tactics. Then, maybe then, we will see skilled players on Siege again instead of the mindless TK-happy no-block brawls.
This, again I am planning to teach the masses in siege not to be killhungry douches when they spam sideswings with teammates around by pressing M.

Offline IceManX

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Re: New Teamwounding Report System
« Reply #100 on: January 01, 2012, 11:09:44 pm »
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fuck this new system is great.
i tested it now and its amazing.
Spam is reduced to minimum and people really pay attention on their strikes.
Same for Arrows and Bolts.
Before it was more hack and slay... just hit the shit!

There should be only one thing corrected:

If u hit your teammate 1 time and he dies in case of this hit. There should be no teamwounding report system.
The person is dead and the Teamkiller lost 1 kill in the scores... punishment enough, team lost 1 helpful player.

Only if u hit someone intententional for example the system is great.
Or for people that mean to "help" in fight and just spam the shit to get a kill.
I was bumped from teammate during a 1vs1 and then lost in case of this, so the one was reported.

Someone kills me in an accident during a fight, I dont report.

Best thing is people think about their actions and dont spam the shit.

But the system needs some improvements and upgrades. I hate it when i lose a fight because of teamhit and then got stunned, or lose HP from teammates with bolts/arrows and strikes.

So thx alot the new system helps, but plz improve it a little bit if possible.



« Last Edit: January 01, 2012, 11:12:00 pm by IceManX »

Offline Zisa

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Re: New Teamwounding Report System
« Reply #101 on: January 02, 2012, 12:11:13 am »
+2
Why no horse bumps?
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Offline Overdriven

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Re: New Teamwounding Report System
« Reply #102 on: January 02, 2012, 12:13:17 am »
-1
Because it's a stupid idea.

Offline Chagan_Arslan

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Re: New Teamwounding Report System
« Reply #103 on: January 02, 2012, 12:17:45 am »
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How will kapikulu and GK manage exist with this system  :?:

i would be more worried about your 22nd, lots of 2h with big egos there no and little care during their spam. you are the best example almost tked me with your great maul today... and i was in front of you

Offline Zisa

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Re: New Teamwounding Report System
« Reply #104 on: January 02, 2012, 01:10:03 am »
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Because it's a stupid idea.
yer saying cav is too stupid to be held up to the same standards as everybody else?
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