They should implement a damage threshold, kicking and punching for the lols is a vital part of the crpg experience, also add punishment for horsebumps, those annoy me the most.
Kicking and punching for the lols is one of the things that should get reported. Unless you know the person you're kicking or punching is ok with it, then you deserve every report you get. As a horse archer, both me and my horse are lightly armored and need every ounce of health we have since our primary threat is ranged, and with ranged, the slightest slither of health often helps you get one more shot before falling.
Now kicking some idiot cause he's standing on the middle of a ladder when a dozen other people are behind him waiting to get up probly shouldn't be reported, but hey, I'm not a crappy player so I can afford to suffer one report.
Accidents happen...no point raging about it and hitting M.
Not at all. I would argue that horse bumping is far more likely than teamhitting. For instance when you get the horse lag, you can bump a series of 10 people in a row if it's near a group fighting. Now if every one of those people pressed M, you'd be pretty fucked, even though that lag is nothing at all to do with you. You also get completely clueless infantry who run right into the horses path, even though they are facing the horse and the cav is charging full speed in a straight line. Some people really just don't pay attention and then they moan about the bump.
I've seen intentional horse bumping occur far less than intentional team wounding. Most of the time it's purely accidental.
If you actually lag out and run through a crowd of people on a regular basis, then just pretend your connection lagged so hard it got you disconnected. But if you manage to team bump people while in full control on a regular basis, you should probly rethink your strategy. Aren't you a horse archer anyways? I rarely teambump as a horse archer. Almost only happens when I'm in 1st person taking a shot and not paying attention to where I'm going. Definitely doesn't add up to enough to reach 5 reports in a map.