The whole gameplay caters the individual. Even if that wasn't the case, developers made it so it is. Every class is designed so they can function individually, otherwise we call it underpowered.
I still think the implementation of earlier active attacks was nerf to teamplay and that it made the combat even more individual. If you fight in a group you get your swings stuck in your teammates, also the degree of teamhitting increased. I like to fight on my own, you know what you can do, you can count on yourself, no surprises. With teammates at your back unexpected teamhits can really mess up your day.
The whole gameplay should be changed to get some teamplay going. But the first step that may lead to awesomeness is ofcourse open maps. I recently learned how to make maps and if I have more time I'll make a few open maps. If other mapmakers do that too we might get somewhere.
Also, the old xp system required you to stick with your teammates, although you might say it created stale battles, with two big blobs crashing into eachother, I still think that was better than we have now. Maybe come up with some sweet xp system that combines what we now have with what we had back then. So base xp but also a bonus for staying close to people that kill. (rather than people that are killed, so ranged can stick together far away and still get xp)
We need another one of these:
http://forum.c-rpg.net/index.php/topic,8764.0.html
Was some great teamplay in there.
This, this was awesome. Might also help to wipe out the dirty stain that strategus leaves on sportsmanship and clan relations.
Oh and also, I like running around with a banner and flanking with some peeps, but the banner is huge and I cant fight at all with that thing in my screen, can't they be made transparent or invisible for the person carrying it? Basically this limits the usage of flags to shielders, because manual blocking is dirthard with a flag.