This is IT..
I've been trying to do some commanding recently with astounding failure. Players are either not listening, not believing teamplay is possible, and not grasping the most fundamental basics about how the battlefield works.
I remember back in the first months of cRPG when we used to camp hills. 2 teams on 2 hills, and shooting it out. Occasionally there were even teams splitting up trying to encircle the enemy.. Successful charges, when players finally learned what a charge is.
And this is the main point.
Players need to LEARN to teamplay. And then to start believing in it. IDK what comes first. A good leader is wastly more important than individual skill and luck when it comes to keeping YOUR X5. A good structure in the team, in stead of the chaotic spread out fights we have all day in and night out would help immensely, and be way more epic.
I have some ideas to how we can make this happen, some requires code, some not.
1. More random plains, or perhaps premade maps that are like plains.
This will gradually teach the players to stick together. Teach them not to run after cav.. (I facepalm everyday when I see this too much.) The amount of cover and roofcamping in the village maps encourages xbow static play, invites cav to come around corners for the sudden insta-death couch or lancing or headslashing,
2. Somehow appoint some players to leaders. Give them a new color text. (like admins, but other color)
Perhaps every player can get this text if they are at least gen5, and let the 2 best W:L ratio player on the team get it. W:L ratio could be a good tool to find true teamplayers and promote people taking charge and leading with success.
3. Let us buy banners as a kind of polearm.
The system we have about joining groups etc works only halfway. Few people join battalions and even fewer actually use them.. They are too "free" in my opinion. Someone seeing themselves, or getting appointed to be banner bearer by admin would care more about their "Job". Even the ones following and protecting that player. Perhaps loosing or keeping a banner would have some kind of effect like Valour for the people around it, or Valour for the one that takes it.
4. Nerf/Change how xbows work.
Make them more mobile, by making faster reload times, nerfing damage. Xbows promote a camping, sniping individualist gameplay where it's SHOOT, HIDE, SHOOT, HIDE. And it works wonderful for the players playing like this. This is not teamplay.
5. Change Cav to be a less individualistic class.
Cav has one of the most powerful teamplay mechanics/tricks available. Bump + lance, but it's very rarely used consciously because they DON'T HAVE TO! They do too well by just running around in a mess. Again relying on individual skill.
6. Add synchronised walk speed.
One of the biggest problems maneuvering random groups on the battlefield is different run speeds. The team always reach the other team spread out. I believe if everyone had the same walk speed, one could keep better formations and keep people together.
Anyway. This is NOT a rant. I just believe teamplay is possible in pub servers because I've seen it happen, and players getting used to it is a big part of it.
Come with YOUR ideas on how we can promote more teamplay below: