Author Topic: [balance] Ultimate overpowered weapon  (Read 4623 times)

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Offline Sir_Ironlake

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[balance] Ultimate overpowered weapon
« on: December 30, 2011, 02:39:07 pm »
+46
There is one weapon in this game that is *ultimately* better then all others.

Now, just to be clear, I don't mean its better then any weapon of different class - the shittyest bow is superior in range to the best one handers ofcourse. But the

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 (MACE)
 
has absolutely no competitor in its class. What you have to keep in mind is that this is not a weapon that competes in the 2-hander class. Chase or Phyrex or any 2h player ever goes "ohh should I use the Mace or the Danish or the German?". It matters nothing that the weapon uses the 2h proficiency as - FUNCTIONALY - it is a one slot weapon. Its used as a melee 1 slot sidearm for ranged dueds, mainly xbows (cause archer are usually 0 melee and need more arrows) but also archer's melee for the more melee inclined.

Simply, if you have 1 slot for melee, no choice but the MACE. Everything else is substantialy weaker.
- 30 blunt dmg beats even heavy armor
- fast
- hits from the hilt
- knockdown
- relatively cheap upkeep

Compare:
same price 1h - WINGED MACE
3 more difficulty, 1 less weight (less knockdown, more often weapon stunned), less dmg, 1h animations

Its actually better then any 1her, even those that cost up to 10 k gold! Just look at any crossbowman and what he carries - MACE.

The sad thing is that the alternative - 1hers as 1slot weapons and ranged sidearms are an EXCELENTLY balanced class. Hardly any 2 good 1h players use the same one, either of the 5 most expensive 1hers is a viable option, there are piercers, blunt, cut, stab, short, long etc. etc. Making people use 1hers instead of everyone ranged using this would add so much diversity of builds since there are so many viable choices in 1hers (some better, some cheaper etc. etc.)
 

Offline Cup1d

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Re: [balance] Ultimate overpowered weapon
« Reply #1 on: December 30, 2011, 02:51:13 pm »
0
So you want restrict this thingy for ranged, but hyipocritically call it «Let's add diversity»?

Make simple Bastard sword 1slot weapon instead. And all this countless ranged will use bastard sword.
Anyway, slot idea do not make this mod better.

Offline Ujin

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Re: [balance] Ultimate overpowered weapon
« Reply #2 on: December 30, 2011, 03:02:59 pm »
+4
mace is op, there is no question about it.

Offline Tomas

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Re: [balance] Ultimate overpowered weapon
« Reply #3 on: December 30, 2011, 03:14:26 pm »
0
mace is op, there is no question about it.

agreed

On stats it is actually comparable to the warhammer

MACE/WARHAMMER
weapon length: 70/65
weight: 2.7/3
difficulty: 8/15
speed rating: 98/97
thrust damage: 0/18 pierce
swing damage: 30/31 blunt
slots: 1/1

and it should therefore cost approx the same - 10k ish

The increased upkeep of that will at least make people sacrifice a bit of armour if they want to conitinue using the mace

Offline _Sebastian_

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Re: [balance] Ultimate overpowered weapon
« Reply #4 on: December 30, 2011, 03:29:50 pm »
+2
pfff...
the 2h mace is already nerfed.

By the way;
...a 2h mace should allways deal more damage than a 1h mace.

Offline BlackMilk

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Re: [balance] Ultimate overpowered weapon
« Reply #5 on: December 30, 2011, 03:49:02 pm »
+2
You can't really compare the 1h and 2h mace. 1h mace can use a shield with no penaltie

Offline Gnjus

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Re: [balance] Ultimate overpowered weapon
« Reply #6 on: December 30, 2011, 03:54:38 pm »
-1
LoL, look at the names of people who +1 Ironlake's post: Illogical, Inkompetent, Ujin..... :-)
Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline Ujin

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Re: [balance] Ultimate overpowered weapon
« Reply #7 on: December 30, 2011, 04:28:21 pm »
0
LoL, look at the names of people who +1 Ironlake's post: Illogical, Inkompetent, Ujin..... :-)
Joosto, Tor...

Offline v/onMega

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Re: [balance] Ultimate overpowered weapon
« Reply #8 on: December 30, 2011, 04:29:00 pm »
0
Highly dependend on the player id say.

I mean Tenne is doing good in melee with langes messer....

But yeah, all in all, its quite suprising how often dedicated ranged fights back when having this little stick.

2H personal never used it...and it will stay that way.

Xbowers mostly got high agility, it takes them one block to get into range..

I say keep it as a viable sidearm, but slightly change the stats.
Decrease its speed and remove knockdown and you still get high output....



Offline Draggon

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Re: [balance] Ultimate overpowered weapon
« Reply #9 on: December 30, 2011, 04:43:35 pm »
-1
It's not OP.  It's just a really viable option for 2h-ers to use vs. fast-as-fuck 1h-ers, shielders, etc.  You have to be practically on top of someone to hit them with it, which is a huge weakness.  It also doesn't have crushthrough like some of the bigger hammers.  I've both used it and fought against it many times and don't find it OP by any means.  There are other weapons that are more "OP" or ridiculous (i.e. fucking pikes that stab you 2" away or swing-stab you thru doors and walls, throwing weps that one-shot you from almost any distance including point-blank, etc)

It's also the only good 2h-er that is 1 slot.  You have to have a decent 2h 1-slot wep out there that will allow you to carry a siege ladder when needed.

Offline Gisbert_of_Thuringia

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Re: [balance] Ultimate overpowered weapon
« Reply #10 on: December 30, 2011, 04:54:00 pm »
0
I agree, that this mace is way too strong. A slight stat change or a higher price should do very fine.

Offline Xant

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Re: [balance] Ultimate overpowered weapon
« Reply #11 on: December 30, 2011, 05:57:39 pm »
+3
Removing knockdown would go a long way. It'd still have massive damage. The shortness is both a pro and a con, but I for one would rather fight a long weapon.
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Offline Konrax

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Re: [balance] Ultimate overpowered weapon
« Reply #12 on: December 30, 2011, 06:16:44 pm »
0
Change the weight to be drastically lower, it shouldnt compare to a Warhammer on almost all its stats.

Secondly reduce the swing speed on it, and add other 1slot 2h weapons that might give other options to people.

The biggest thing is that it does blunt damage, and has knockdown AND is fast and decent length. No its not a flamberg, but you can still hit targets with it. The weapon is too good all around and needs to have some kind of detriment to it.

Offline Tears of Destiny

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Re: [balance] Ultimate overpowered weapon
« Reply #13 on: December 30, 2011, 06:51:40 pm »
+4
No matter what you do... People will flock to one specific weapon type if playing range... Look at the "Diversity" in what people choose for 0 slot archer backups.

I agree the thing seems slightly too powerful, but a simple small tweak will fix that, say simply remove knockdown and it would be fine.
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Offline Leshma

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Re: [balance] Ultimate overpowered weapon
« Reply #14 on: December 30, 2011, 09:45:27 pm »
0
Anyway, slot idea do not make this mod better.

QFT