How pray tell does making a HP bonus IF dependent nerf agi builds?
Base HP current 38. Base HP different 35.
Current system:
15/21 5IF 15 + 10 = 25 + 38 = 63HP
21/15 7IF 21 + 14 = 35 + 38 = 73HP
Different system:
21/15 0IF 0 + 0 + 35 = 35HP
21/15 7IF 0 + 35 + 35 = 70 HP
15/21 5IF 0 + 25 + 35 = 60 HP
This post is derived from that characters have 38(EDIT: or 35, new system) base HP + bonuses from STR(1 HP or none) and IF(2 HP or 4 HP). All the builds I present are basic non-hybrid melee builds at level 30 with maxed out WM, ATH and PS what's left of the skill points are put in IF.Most common agi builds(not whatever those "agi builds" were):
It nerfs 16/24 with 0 IF =
51 HP (New system would be
35 HP) Difference:
-16It nerfs 12/27 with 1 IF =
49 HP (New system would be
39 HP) Difference:
-10It nerfs 15/24 with 2 IF =
54 HP (New system would be
43 HP) Difference:
-11It nerfs 18/21 with 3 IF =
59 HP (New system would be
47 HP) Difference:
-12And just for the record, it even nerfs:
21/18 builds with 4 IF =
64 HP (New system would be
51 HP) Difference:
-1324/15 builds with 5 IF =
69 HP (New system would be
55 HP) Difference:
-1427/12 builds with 6 IF =
74 HP (New system would be
59 HP) Difference:
-1530/9 builds with 7 IF =
79 HP (New system would be
63 HP) Difference:
-1633/6 builds with 8 IF =
84 HP (New system would be
67 HP) Difference:
-1736/3 builds with 9 IF =
89 HP (New system would be
71 HP) Difference:
-18Even my caveman char that's going for a 36/3 build with 12 IF/PS, 1 WM/ATH at level 31 would be nerfed. He now has
92 HP (New system would be
83 HP)
There, I did the math. Now notice that with more IF even with the new change would reduce the total health of all the standard builds. And those losing most health in this change would be strength builds and the 16/24 agi build that gives up health for a little extra damage. The build that's least hit by this change is the 12/27 agi build.
What does this mean? In other words:
ConclusionAll melee is nerfed, because to achieve the same level of health, they must spend more points in IF thereby reducing their damage and/or speed. Therefore this change is an indirect buff to ranged, since melee take less damage or deal less damage or swing slower than before.
This suggestion buffs ranged and nerfs the ranged melee capabilities(less HP and such).
I'd recommend doing your balancing posts with a mathematical basis in the future, and not "feeling" based.
EDIT: Spotted an embarrasing mistake in my calcs. The difference is even higher because base HP would be reduced to 35 from 38, all calculations have been adjusted accordingly.