Author Topic: Ironflesh needs to be changed  (Read 7866 times)

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Offline Pecores_Roland_Culet

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Re: Ironflesh needs to be changed
« Reply #15 on: February 08, 2011, 06:35:01 pm »
+1
IF should give 8% or 10% life/point and a bonus against bump or fall...

Offline NuberT

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Re: Ironflesh needs to be changed
« Reply #16 on: February 08, 2011, 06:37:37 pm »
0
What about this?
Strength: 24
Ironflesh 8
you get 1+2+3+4+5+6+7+8=36 hp.
This would make strength builds useful again. But i think it can only be realised with that WSE tool.

Offline Korgoth

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Re: Ironflesh needs to be changed
« Reply #17 on: February 08, 2011, 10:04:00 pm »
+1
What about this?
Strength: 24
Ironflesh 8
you get 1+2+3+4+5+6+7+8=36 hp.
This would make strength builds useful again. But i think it can only be realised with that WSE tool.

Yeh thats sounds good. Progression. :D
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Offline Michael

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Re: Ironflesh needs to be changed
« Reply #18 on: February 09, 2011, 12:31:57 am »
0
I remember the time you needed 6 str for 1 iron flesh because it was considered to be overpowered.

The upkeep is so low, a footman can run around in heavy armor all the time, and I really dont see why some heavy armored 2h/polearm noob spammer should be able to take 7 hits or more till he finally falls.


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Offline LordSnow

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Re: Ironflesh needs to be changed
« Reply #19 on: February 09, 2011, 11:18:07 am »
-1
I remember the time you needed 6 str for 1 iron flesh because it was considered to be overpowered.

The upkeep is so low, a footman can run around in heavy armor all the time, and I really dont see why some heavy armored 2h/polearm noob spammer should be able to take 7 hits or more till he finally falls.



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Offline MrExxc

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Re: Ironflesh needs to be changed
« Reply #20 on: February 09, 2011, 12:14:08 pm »
+1
Indeed IF needs some buff, or the other skills need a nerf? Whatever, I just hope we won't see too much tanky people with heavy armor that can't be killed. Maybe I'm wrong, but I still see people nowadays, especially using lolmasses, that need around 7-8 hits to die, and still can hit pretty fast due to WPF... I hope we won't regret the buff, just saying.

Offline Lars

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Re: Ironflesh needs to be changed
« Reply #21 on: December 28, 2011, 07:00:35 am »
0
Necrobump*  I just had a flash of inspiration... i was thinking   that ironflesh needs some love, maybe IF should give 3 hit points , instead of 2 .   
I just feel that ironflesh it's quite a "neglected" skill, IMO  a balanced build has almost no benefits compared to an agi build, with an agi based  build you can use heavier armor ( therefore better protection) and still move pretty fast , and deal quite good damage due to the speed bonus.
 Honestly I don't think that +3 health points for each ironflesh point would be OP.
What do you think?


Offline BootyBuster

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Re: Ironflesh needs to be changed
« Reply #22 on: December 28, 2011, 10:39:09 am »
0
bump make iron 3 health

Offline Lars

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Re: Ironflesh needs to be changed
« Reply #23 on: December 28, 2011, 12:14:25 pm »
+1
We are the guys with average athletics, we do the dirty job in melee, we are the easy targets for ranged and we keep taking arrows to the knee for the team... from the innermost of our souls, we would really like that every ironflesh point could give us 3 more  hit points.

What about this?
Strength: 24
Ironflesh 8
you get 1+2+3+4+5+6+7+8=36 hp.
This would make strength builds useful again. But i think it can only be realised with that WSE tool.

This is probably even better



Offline Vibe

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Re: Ironflesh needs to be changed
« Reply #24 on: December 28, 2011, 12:19:45 pm »
+1
Only if builds stop getting extra HP from STR above 15 or 18. STR builds have too much hp.

Offline v/onMega

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Re: Ironflesh needs to be changed
« Reply #25 on: December 28, 2011, 01:09:14 pm »
+1
Do it.

People shouldnt get overexcited about one extra point of hp per 1 IF.

On the battlefield this actually means u survive one, maybe rarely two blows more, depending on ur armor, the random soak + reduction, the weapon and char that hits u.

I guess in some cases you would barely notice anything.

Offline Malaclypse

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Re: Ironflesh needs to be changed
« Reply #26 on: December 28, 2011, 01:16:11 pm »
+3
More HP from IF, no hp from strength.
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Offline cmp

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Re: Ironflesh needs to be changed
« Reply #27 on: December 28, 2011, 01:20:41 pm »
0
Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.

Offline Vibe

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Re: Ironflesh needs to be changed
« Reply #28 on: December 28, 2011, 01:58:42 pm »
0
Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.

Bleh, well I got over the STR superiority anyways.

Offline Lars

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Re: Ironflesh needs to be changed
« Reply #29 on: December 28, 2011, 02:09:03 pm »
0
Health gain from STR/IF is hardcoded and changing it requires more effort than it's worth.

Crpg has like 5000 players, right?

Let's assume that 1000 players are pretty active.  If every player could donate just 10 euros,(  to play  other sh1tty games like world of warcraft you have to pay every month, while warband/crpg is free, once you have a cd key)  the developers could get 10k euros , with this money it would be possible to hire someone who could help to code/program and stuff like that.
I don't want to sound disrespectful, I fully understand that coding/programming isn't easy and it requires devs free time. This is why the playerbase should start donating.  Perhaps the developers can set a donation target, and specify what we would receive in return for it.
Really, donating isn’t that expensive. Consider how much you spend if you go out and drink some beers, smoke cigarettes etc... Then consider how much time you spend with warband/crpg, and it's free...  It is worth it to invest some euros in the development of this game IMO.

« Last Edit: December 28, 2011, 02:10:16 pm by Lars »