Its time to stop the nerfing mentality, we should not nerf one thing, but buff the rest. In the year that I've played cRPG this game has slowed down, a lot. Every patch brings new nerfs, but rarely buffs. Combine the overall slower combat speed, the average build going towards strength and the humongous average skill increase and this game has become a lot less intense and fastpaced.
Where a longer than 10 sec swing exchange was rare in the early days, now there are archers that can block me until my head falls of of boredom. The average blocking skill has almost reached a point where one can block everything 1 person can throw at him when he focuses on defending.
This is indirectly a buff to ranged, melee takes way longer to kill other melee, giving ranged more time to shoot.
Therefore I don't support anything that makes the combat take longer, we don't need more armor, more hitpoints, slower weapons. This game should be sped up to counter the increase of skill.