I always go in for the bump. I even bump-slash 'em when i feel it's urgent enough or when there is a pretty clear shot.
I mean, in any situation where my team is getting overrun and is losing, desperate measures are justified. Okay, there is a 10% chance i behead my dear teammate instead... but that 90% chance for another enemy quickly dispatched is worth it in that scenario.
1The one big exception is when we're already clearly winning. Then i slow down and take less risks and try to only run in for 'helpful' bumps. Sometimes i bump my teammates a bit aswell, but usually they are able to get up faster (slight bump instead of knockdown) and land a 'free' hit.
It's essential, imo. Horsemen bump enemies engaged in melee fights. Especially the guys that know how to block, the valuable targets,
need bumping.
2To summarize my 'cav support clusterfuck dogma':
- when winning -> only bump, only go for safe bumps
- when equal / struggling for win -> bump and slash, try to avoid teamkills but take the risk if the opportunity presents itself
- when losing -> go all out, take big risks and try to kill those 12 enemies even though you only have 2 teammates left alive
I can understand most infantrymen's frustration with friendly cav bumping or even slashing / stabbing in fights. However, i strongly feel that, just like in a footmen-only melee, your team stands the best chance to win if you play 'dirty' and try to take any advantage you can get. An opponent bumped is usually a dead opponent if you are ready for it. At least it's a free hit.
Take the good with the bad, i'd say. If you see cav failing a lot at the 'team support bumping', don't hesitate to tell him though. Most guys will apologize and try harder not to bump you. Never slash at friendly horses though. Intentional teamattacking is not cool.
Think of it like this: cav loses most 1 vs 1 fights against skilled and aware players. However, they are much more mobile and have horsebump. Therefore, their job is to utilize their mobility and stun effect (horsebump) to disrupt an enemy and open up their defences. It's what the class is made for, really.
Good archers also shoot into melee fights. It's always a judgement call and i'm not advocating unneeded recklessness... but let's be honest: we play this game to win. If you want duels, go to the duel server. On the battle server, we stab people in the back and avoid any fair fights... at least i do.
Also, try and be
aware of friendly cav. When done right, one cavalry can support a dozen footmen and net you many easy kills. When i'm on teamspeak with the Mercs and i'm the only cav, supporting melee with bumps and slashes is my main role (besides guarding against enemy cav with horseblocks and dealing with runners)..
Don't expect friendly cav to wait until you've seen them, because that most often also means
Concluding:
Team bumps can be annoying, but bumping is what cavalry does best. Take the good with the bad and in the end, judge friendly cavalry on their intentions, not just the results.
Edit: added conclusion and footnotes:
1Yes, i know you can probably kill that guy. However, my team is losing and you are taking too much time dueling that guy. I rush in and kill him, at you risk, sorry for that, but please know: i'm
not trying to steal your kills... i'm just trying to win the round. Really!
2There are guys that can easily decimate your team when left unchecked. I'm not naming names, but you know the guys i'm talking about. Those fuckers with 35-3 on half the maps they play. They can handle most players in 1 vs 1 and are still very likely to kill you teammates when left alone with a 1 vs 3 or worse. So i hover around the melee clusterfuck, wait for him to forget about me or hope he's tunnelvisioned and doesn't notice me in time and bravely ride over him. I might even slash at the guy, even though there are a couple of teammates standing around him ready to kill him. Why? Because the guy is just too damn dangerous. The higher the danger (risk of losing the round), the bigger the risks one should take, imo.