Poll

What would you like to play?

Classic cRPG
153 (39.8%)
New cRPG
231 (60.2%)

Total Members Voted: 383

Voting closed: December 24, 2011, 03:08:12 pm

Author Topic: Classic vs New cRPG  (Read 16378 times)

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Offline Vexus

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Re: Classic vs New cRPG
« Reply #60 on: December 15, 2011, 12:46:37 pm »
0
I remember when after some update/nerf there where so many shielders on the fields it was getting a little annoying so I made a protest and made a new character with the specific role of mauler (Mind you it's not an easy class to play with if you ONLY use a maul against anything)

And one time I was alone in my team vs 6-8 people and managed to kill them all (2 of them where xbowers) and everyone at the round afterwards shouting impossible! impossible! but after that day I kept on getting targeted by everyone lol.

Was my alt bonetooth probably few know the name as I no longer play much this mod.

Offline Herkkutatti

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Re: Classic vs New cRPG
« Reply #61 on: December 15, 2011, 01:30:23 pm »
+1
classic was epic and that's why i got addicted to this game... and now i have been thinking of leaving ....
/l
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じしf_, )ノ Nerf archery ,please!

Offline Nurax

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Re: Classic vs New cRPG
« Reply #62 on: December 15, 2011, 01:47:03 pm »
+1
classic was epic and that's why i got addicted to this game... and now i have been thinking of leaving ....

Dito, with the only diffrence, I already left^^

Offline Arrowblood

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Re: Classic vs New cRPG
« Reply #63 on: December 15, 2011, 01:54:46 pm »
+1
To be honest, it was the hard work getting exp and gold and items what I loved most
this

Offline dodnet

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Re: Classic vs New cRPG
« Reply #64 on: December 15, 2011, 02:25:45 pm »
+1
I didnt play old cRPG (started in march 2011) but now I got some glimpse of what old cRPG was. I really like the current one, but one thing I like about the stories of the old one is that it's harder to get some gear. I played a bit of Nord Invasion and I liked that system too (except that fighting bots on 3 maps gets boring really fast), it takes quite some time to get better gear.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline okiN

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Re: Classic vs New cRPG
« Reply #65 on: December 15, 2011, 02:29:40 pm »
+1
These polls always end with "new" winning. Accept that shit, son.
Don't.

Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #66 on: December 15, 2011, 02:32:31 pm »
0
These polls always end with "new" winning. Accept that shit, son.

Yeah because so many of the Old players left and many new Guys just know the new one or the last days of the old one(Where, to be honest, it was shit due to Uberchars and plate almost everywhere).

Otherwise it would be a lot shorter,
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline okiN

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Re: Classic vs New cRPG
« Reply #67 on: December 15, 2011, 02:39:39 pm »
0
Denying reality won't actually change it, you know. You can make all the baseless assumptions you like about voting trends, but the fact of the results remains constant.
Don't.

Offline Vexus

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Re: Classic vs New cRPG
« Reply #68 on: December 15, 2011, 02:58:15 pm »
+2
These polls always end with "new" winning. Accept that shit, son.

And if a server with old database was in the game the other servers would lose almost half of their population, your point?

Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #69 on: December 15, 2011, 02:59:33 pm »
0
Denying reality won't actually change it, you know. You can make all the baseless assumptions you like about voting trends, but the fact of the results remains constant.

I know.But you dont need to smack it in my face :(
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline okiN

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Re: Classic vs New cRPG
« Reply #70 on: December 15, 2011, 03:26:48 pm »
+2
And if a server with old database was in the game the other servers would lose almost half of their population, your point?

My point is that a certain proportion of the population will always resist change -- any change. As long as a clear majority approves of the changes made, chances are the mod is headed roughly in the right direction. The nostalgia-goggled whiners can just go suck an egg.
Don't.

Offline B3RS3RK

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Re: Classic vs New cRPG
« Reply #71 on: December 15, 2011, 03:49:14 pm »
+1
My point is that a certain proportion of the population will always resist change -- any change. As long as a clear majority approves of the changes made, chances are the mod is headed roughly in the right direction. The nostalgia-goggled whiners can just go suck an egg.

How comes there seems to be more whine now than back in old cRPG?:D
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."

Offline Meow

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Re: Classic vs New cRPG
« Reply #72 on: December 15, 2011, 03:51:33 pm »
+2
More players?

Let me correct that: More people on the forums.
« Last Edit: December 15, 2011, 03:53:04 pm by Meow »

Offline Braeden

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Re: Classic vs New cRPG
« Reply #73 on: December 15, 2011, 03:53:16 pm »
0
How comes there seems to be more whine now than back in old cRPG?:D

There isn't.

We bogged down the entire Taleworlds forum with our posts, and I assure you they were (regrettably) not about how happy everyone was.

Offline Patricia

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Re: Classic vs New cRPG
« Reply #74 on: December 15, 2011, 04:02:32 pm »
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Old cRPG sucked. All we have is just a bunch of people basking in nostalgia and longing for their overpowered characters.


cRPG is still hell of a lot of fun as it is, and I honestly prefer how it is now.

I was anything but OP, I never got past level 25 in Ol'rpg and I had to fight level 40-45, it was amazing, game was fast paced and I didn't have the time to jack off during duels like I do now.