Poll

Would you like to be able to disarm your opponent?

Yes.
No.
I scare peoples weps out of their hands already...

Author Topic: Disarming  (Read 5494 times)

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Offline Wookimonsta

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Re: Disarming
« Reply #30 on: February 18, 2011, 08:58:41 pm »
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simple, if you get chambered twice in a row, theres a 10% chance to drop your weapons.
If you are holding a ranged weapon ready to fire and you get hit, there is a 80% chance you drop it.
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Offline zagibu

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Re: Disarming
« Reply #31 on: February 19, 2011, 01:58:33 am »
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Not a bad idea. Maybe it could be a bit different...whenever you are blocked, the chance that you can be disarmed increases by 10%, and this chance is activated in a chambering. So, if you block someone 3 times, then chamber, you have a 30% chance to disarm him. If you block 10 times or more, then chamber, he WILL drop his weapon.

This should still be sufficiently hard to pull off.
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Offline Xant

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Re: Disarming
« Reply #32 on: February 19, 2011, 02:36:49 am »
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...No. It is ridiculously easy to block 10 attacks in a row if you're just blocking and not opening yourself up by trying to attack.
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Offline Dexterous_Rex

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Re: Disarming
« Reply #33 on: February 19, 2011, 05:59:36 am »
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Locational damage causing wounding and making you slower or weak in different ways could work, but again probably quite limited by the engine.


If SquareSoft's 4th game for PSOne, Bushido Blade, could do it in 1997, I have every confidence that the devs of our cherished simulator could pull it off fairly close to perfection.  Even if this is only an idea that gets implemented into the next generation of midieval ground combat sims, I think it is well worth looking into.
« Last Edit: February 19, 2011, 06:54:49 am by Dexterous_Rex »

Offline Leesin

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Re: Disarming
« Reply #34 on: February 19, 2011, 03:50:02 pm »
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If SquareSoft's 4th game for PSOne, Bushido Blade, could do it in 1997, I have every confidence that the devs of our cherished simulator could pull it off fairly close to perfection.  Even if this is only an idea that gets implemented into the next generation of midieval ground combat sims, I think it is well worth looking into.

You are missing the point, that game was developed to be that way regardless of the date it was made, Warband wasn't developed with those features in mind, the only locations on your player are head which includes the neck, then the body counts as everything all the way down to the knee, including your arms. Which means you have 3 hit locations only, getting hit in the thigh would have the same effect as being hit in the arm.

Sadly, locational damage is most likely be very limited by the engines hard-coding itself. Regardless of what chadz can code himself, hard-coding implies coding that cannot be altered by anyone but the developers of the game, which usually requires alot of work.

That's just how I imagine it anyway, I could be wrong, but I don't see this feature going very far for Warband. But yeah I also highly doubt anyone developing next gen medieval combat games are going to come and read cRPG forum for ideas lol.
« Last Edit: February 19, 2011, 03:53:25 pm by Leesin »

Offline Nemeth

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Re: Disarming
« Reply #35 on: February 19, 2011, 08:06:19 pm »
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Are you sure about the hitzones? I could swear I've read somewhere, that shooting someone in the arm or leg does less damage then shooting him into the chest. But now I'm not sure at all...

Offline Xant

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Re: Disarming
« Reply #36 on: February 19, 2011, 08:45:41 pm »
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But ... If getting hit in the leg is the same as getting hit in the arm, how come do we have separate leg armor? If the game can't differentiate between chest/legs, then wtf?
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Offline Torp

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Re: Disarming
« Reply #37 on: February 19, 2011, 08:49:03 pm »
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But ... If getting hit in the leg is the same as getting hit in the arm, how come do we have separate leg armor? If the game can't differentiate between chest/legs, then wtf?

they have body (upper body+arms), head, and legs+feet

Offline Xant

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Re: Disarming
« Reply #38 on: February 19, 2011, 08:49:53 pm »
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they have body (upper body+arms), head, and legs+feet

Yes. So the game CAN differentiate between upper body, head and feet.

SO STFU NEMETH AND SAY THIGH IF YOU MEAN THIGH NOT LEG FFS
« Last Edit: February 19, 2011, 08:51:01 pm by Xant »
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Offline Leesin

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Re: Disarming
« Reply #39 on: February 19, 2011, 09:01:03 pm »
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Yes the Leg counts as knee downwards to my knowledge, from the thigh all the way up to the neck, including the arms, counts as Body. It leaves only 3 locational damages if locational damage is possible, so it would be pretty bland and I doubt it would add much to the dynamics of the game, other than a ton of archers shooting your legs so you move slower, then they get more shots on you lol.

Offline Nemeth

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Re: Disarming
« Reply #40 on: February 19, 2011, 09:02:21 pm »
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...locations on your player are head which includes the neck, then the body counts as everything all the way down to the knee, including your arms...

I fail at reading, sorry for the OT there. And Xant, you stfu, I don't like your caps!

Offline Xant

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Re: Disarming
« Reply #41 on: February 19, 2011, 09:24:19 pm »
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..Yes, I failed at reading too, hence the quick addition blaming you (AND IT WAS partially YOUR fault BECAUSE I didn't READ his post WHOLLY because of YOU)
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Offline Nemeth

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Re: Disarming
« Reply #42 on: February 19, 2011, 09:27:06 pm »
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You should watch the spam, being watched and all...

I still dont like your partial caps!

Offline Magikarp

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Re: Disarming
« Reply #43 on: February 19, 2011, 09:30:26 pm »
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Shut up peasants!
Don't mind the fish.

Offline zagibu

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Re: Disarming
« Reply #44 on: February 20, 2011, 01:51:22 am »
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...No. It is ridiculously easy to block 10 attacks in a row if you're just blocking and not opening yourself up by trying to attack.

You still have to follow it with a chamber block. Of course, if the chamber block fails, the counter starts at 0 again. I don't think it's so easy to block ten times then chamber.
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