So are you against the idea of disarm, or are you against the idea of a overpowered disarm? Because it sounds like the latter.
Nobody wants auto win features.
I think a disarm would add more color to the combat. Just the feature of being able to disarm someone somehow.
If it's doable, simple, spices things up and someone has the time and will to add it and balance it then why not?
I think it's a shame you dismiss a potentially good addition like that. It should at least be explored
I'm not dismissing it, just stating that I feel the ability to disarm someones weapon would basically spell instant death to whoever it happens to 99% of the time. The fact is someone WILL get really good at it and it will be even harder than it usually is fighting against another skilled opponent because they'll disarm you everytime, or all the good players will basically just end up practicing it so much like everyone had to do with manual block once upon a time, then all the good players will just be running around disarming everyone and eachother.
It's just the game, the engine and everything else, if the game was designed with these kind of things, then it would probably already be in use, with stuff like disarming and grappling, but that isn't the case. Disarming can only work when there are other counter abilities as I said, like grappling, otherwise it's an unbalanced and OP ability, regardless of difficulty to perform.
I could only personally agree with an idea like this if a whole system of disarm and grappling was put into the game, but I don't see that happening at all, infact the hard-coding most likely makes that impossible.