Author Topic: CRPG is balanced  (Read 2200 times)

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Offline Havoco

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CRPG is balanced
« on: December 12, 2011, 02:34:57 am »
-6
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.
« Last Edit: December 12, 2011, 07:46:08 pm by Havoco »
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Offline Joseph

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Re: CRPG is balanced
« Reply #1 on: December 12, 2011, 02:36:38 am »
+1
Cav is way too OP, it seriously needs a nerf.
I get like 5 K/D ratio every round.
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Offline Xant

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Re: CRPG is balanced
« Reply #2 on: December 12, 2011, 02:41:13 am »
+1
How does this suggestion nerf archery?
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Offline Havoco

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Re: CRPG is balanced
« Reply #3 on: December 12, 2011, 03:57:29 am »
0
I will give u that cav is a little OP, but i think that could be solved with a small maneuverability nerf. But this is still the most balanced I've seen crpg.
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Offline rustyspoon

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Re: CRPG is balanced
« Reply #4 on: December 12, 2011, 05:05:07 am »
0
It bothers me when people say that cav is OP, as the easiest way to counter cav is awareness.
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Offline Mala

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Re: CRPG is balanced
« Reply #5 on: December 12, 2011, 05:14:22 am »
+4
It bothers me when people say that cav is OP, as the easiest way to counter cav is awareness.
While i fight against three other enemies.

Anyway, it will never be balanced, then it would have to be a blue vs blue mod with the same stats and items for everyone.

Offline rustyspoon

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Re: CRPG is balanced
« Reply #6 on: December 12, 2011, 05:19:25 am »
0
While i fight against three other enemies.

I'd say that counts as awareness failure. Why are you in a 3v1? You could also apply that to anything.

For example: "People who throw rocks are OP...when I'm fighting 3 other people."
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Offline FRANK_THE_TANK

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Re: CRPG is balanced
« Reply #7 on: December 12, 2011, 06:10:32 am »
0
Or is it?

Yeah think about that.

The balance for cav is the huge cost of the horeses. It housld put people in light armor.
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Offline Kay of Sauvage

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Re: CRPG is balanced
« Reply #8 on: December 12, 2011, 10:18:56 am »
+1
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

You mean there's no threat you can't handle on your own as archer, and your shots are powerful and accurate... therefore it's balanced...

I actually was watching you play the other day and saw that you felt comfortable enough with the bow accuracy to be shooting enemies at 30 feet that were almost completely hidden behind behind your allies that were attacking. You were shooting through ridiculously small gaps where the enemy would momentarily have a limb exposed.

I will give u that cav is a little OP, but i think that could be solved with a small maneuverability nerf. But this is still the most balanced I've seen crpg.

You mean your sidestepping against cav almost didn't work... so make it so cav can't kill you if you're paying attention enough to move.



I can't believe the most recent nerf to cav. My champion courser is so ridiculously sluggish to turn or accelerate (that's with 7 riding) that it just wasn't fun anymore. Especially combined with it being like paper versus archers that take in down with 2 to 4 non-vital shots.

Cav is always going to be able to get kills on people who don't have support and aren't paying attention, no matter how much they nerf cav. All they're taking away by nerfing cav so much now is the ability of cav to actually take on someone who is paying attention. Ya know, the fun part that isn't just riding around hitting distracted enemies?




Every time I'm on the ground, I've always easily taken out cav with just a heavy lance or a shortened spear that doesn't even stop horses. It really is the easiest thing for me, much easier than dealing with infantry or archers. With something that's actually meant for the role and actually does good damage, like a pike, it feels so simple to protect a wide area. It's amazing how many cav I can lead to be slaughtered, since they are usually dead once you've stopped them and you're with allies, like you should be. Even alone, you'll still get your fair share of kills where the rider doesn't even get the opportunity to defend and just gets killed while trying to get off the ground.

It's simple stuff. With a long spear of some sort, you can protect a very wide area by moving 90 degrees in direction the cav is trying to get past you. You don't move towards or away from the cav. You just move in the shortest distance that cuts the cav off. You can even make very large corridors completely impassible to cav by running that 90 degrees to whichever side the cav is committing to. You can even corral cav into the direction you want just by being in a good position to start.

With any smaller but decently sized weapons, you can sidestep to dodge and get your own swing in, or you can switch between moving forward and backpedaling to prevent the cav from having proper timing on the attack. Your movements are more agile and responsive than the cav's, for sure.



But even though cav are so easily neutralized with just 1 or 2 pikemen, and are still counterable if you're out on your own against one, they're still getting nerfed until they have a hard time getting any kill other than the ones on people who aren't paying attention and have nobody supporting them... And that's ridiculous.


Nerf archers. Revert the changes to cav maneuver.

Offline Gisbert_of_Thuringia

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Re: CRPG is balanced
« Reply #9 on: December 12, 2011, 10:27:20 am »
0
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

*cough*

*cough cough*

*almost dying due to so many coughs*

Sorry, I can't stop coughing, what did you say about balance?  ^.^

Offline Vibe

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Re: CRPG is balanced
« Reply #10 on: December 12, 2011, 10:37:03 am »
+4
I believe we're getting there, it's quite balanced as it is right now.

What I'm ok with:
1h seem in the right place (for quite a while actually)
2h has low stab damage but has other stuff that makes it attractive, like animations
Polestun is stupid but I guess poles need to have their own thing too
Cav seems to get a lot of kills but most are unawares or support kills so that's fine too (also horses cost a ton D:)
Archers deal quite some damage but I can swallow that
Armor looms got nerfed, that was a good step to balance
Throwers are OK too, not too powerful and not too many, just right
I guess even Xbows got their own "requirement" with more upkeep for less wpf

What I'm not ok with:
Roof campers (not really balance, but still)
Team balance (all cav/ranged on one team)
Xbow damage (loomed xbows)
The amount of ranged on servers
Heavy armor penalties are still too low
« Last Edit: December 12, 2011, 10:50:26 am by Vibe »

Offline The_Bloody_Nine

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Re: CRPG is balanced
« Reply #11 on: December 12, 2011, 10:44:22 am »
0
I believe we're getting there, it's quite balanced as it is right now.

What I'm ok with:
1h seem in the right place (for quite a while actually)
2h has low stab damage but has other stuff that makes it attractive, like animations
Polestun is stupid but I guess poles need to have their own thing too
Cav seems to get a lot of kills but most are unawares or support kills so that's fine too
Archers deal quite some damage but I can swallow that
Armor looms got nerfed, that was a good step to balance
Throwers are OK too, not too powerful and not too many, just right
I guess even Xbows got their own "requirement" with more upkeep for less wpf

What I'm not ok with:
Roof campers (not really balance, but still)
Team balance (all cav/ranged on one team)
Xbow damage (loomed xbows)
The amount of ranged on servers
agreed with every point. Except maybe roofcamp. I don't think is so bad, you just don't should fight under a roof picked with enemy archers.

Offline Lactose_the_intolerant

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Re: CRPG is balanced
« Reply #12 on: December 12, 2011, 01:15:49 pm »
+1
Cav is way too OP, it seriously needs a nerf.
I get like 5 K/D ratio every round.

downblock and/or move aside

well done you have survived an enemy cav

Offline Blondin

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Re: CRPG is balanced
« Reply #13 on: December 12, 2011, 01:19:27 pm »
0
LOL

Offline Dezilagel

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Re: CRPG is balanced
« Reply #14 on: December 12, 2011, 01:22:29 pm »
+2
downblock and/or move aside

well done you have survived an enemy cav

Oh god.

Rofl.
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