Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.
You mean there's no threat you can't handle on your own as archer, and your shots are powerful and accurate... therefore it's balanced...
I actually was watching you play the other day and saw that you felt comfortable enough with the bow accuracy to be shooting enemies at 30 feet that were almost completely hidden behind behind your allies that were attacking. You were shooting through ridiculously small gaps where the enemy would momentarily have a limb exposed.
I will give u that cav is a little OP, but i think that could be solved with a small maneuverability nerf. But this is still the most balanced I've seen crpg.
You mean your sidestepping against cav almost didn't work... so make it so cav can't kill you if you're paying attention enough to move.
I can't believe the most recent nerf to cav. My champion courser is so ridiculously sluggish to turn or accelerate (that's with 7 riding) that it just wasn't fun anymore. Especially combined with it being like paper versus archers that take in down with 2 to 4 non-vital shots.
Cav is always going to be able to get kills on people who don't have support and aren't paying attention, no matter how much they nerf cav. All they're taking away by nerfing cav so much now is the ability of cav to actually take on someone who is paying attention. Ya know, the fun part that isn't just riding around hitting distracted enemies?
Every time I'm on the ground, I've always easily taken out cav with just a heavy lance or a shortened spear that doesn't even stop horses. It really is the easiest thing for me, much easier than dealing with infantry or archers. With something that's actually meant for the role and actually does good damage, like a pike, it feels so simple to protect a wide area. It's amazing how many cav I can lead to be slaughtered, since they are usually dead once you've stopped them and you're with allies, like you should be. Even alone, you'll still get your fair share of kills where the rider doesn't even get the opportunity to defend and just gets killed while trying to get off the ground.
It's simple stuff. With a long spear of some sort, you can protect a very wide area by moving 90 degrees in direction the cav is trying to get past you. You don't move towards or away from the cav. You just move in the shortest distance that cuts the cav off. You can even make very large corridors completely impassible to cav by running that 90 degrees to whichever side the cav is committing to. You can even corral cav into the direction you want just by being in a good position to start.
With any smaller but decently sized weapons, you can sidestep to dodge and get your own swing in, or you can switch between moving forward and backpedaling to prevent the cav from having proper timing on the attack. Your movements are more agile and responsive than the cav's, for sure.
But even though cav are so easily neutralized with just 1 or 2 pikemen, and are still counterable if you're out on your own against one, they're still getting nerfed until they have a hard time getting any kill other than the ones on people who aren't paying attention and have nobody supporting them... And that's ridiculous.Nerf archers. Revert the changes to cav maneuver.