Well, the time ran out just as expected. You spent first 30min pouring arrows at our shieldwall, while making some puhsing attempts. Then you tryed to pull us from the village... and Finally during the last 25min you actually tryed to invade the village like you should have done from the beginning with. I noticed that during 10 minutes the defenders lost almost 500 tickets. Meatgrinder like that would have depleted the defenders ticketcount in 1 hour, and you had 2 hours. Also, taking a village isn't supposed to be easy, what did you expect?
You also had superior gear (kuyaks an' stuff + mw weapons vs. defenders in leather armors looting the mw weapons) and still the kill death rates for teams were about 1:1.
I think that the defenders earned their victory and the spoils of war.
The troops getting moved to the winning team has been there since the beginning of strat 3. Why didn't you start campaining against it from the very beginning instead of just now when it turned against you. If you need any logical explanation for it:
Your troops decided to join the winning side because they are quite like everyone in the carebear alliance, they want to make sure they win. Even if it means going against all ideas of honor and loyality.