Author Topic: obitus maps - NEW MAP IMMINENT FACE OFF 2013  (Read 19637 times)

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Offline Gomer

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Re: New battle map - Tropical
« Reply #15 on: December 11, 2011, 11:12:41 pm »
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Thinking of it, i would add 2, maybe 3 Siege shields at each spawn facing the other spawn.Far enough away from each other to let cavalry maneuver through it if necessary, but still a little protection.

I ike this idea. I would say maybe Broken ships though for that Tropical Theme. I know there are those models in a few other maps still.
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Offline KaleLord

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Re: New battle map - Tropical
« Reply #16 on: December 12, 2011, 06:22:47 pm »
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Instantly one of my favorite maps.
Kale: One of the cutest, chubbiest, asianiest faces in c-RPG. Take a look when you get the chance, guys. I will miss this beautiful man.

Offline Whalen207

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Re: New battle map - Tropical
« Reply #17 on: December 17, 2011, 05:43:50 am »
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Great map, would appreciate if the 2nd spawn was moved to the side of the island diagonal from the 1st spawn.
Other than that, no qualms. Simple yet effective map.
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Offline Reinhardt

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Re: New battle map - Tropical
« Reply #18 on: December 28, 2011, 04:04:43 pm »
+1
Awesome map, but needs some fixing. Preferably soon. Many people are getting stuck, some on purpose I'm sure, in these cages.


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Both sides are affected.
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Offline obitus

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Re: New battle map - Tropical
« Reply #19 on: December 28, 2011, 07:48:14 pm »
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Roger that, I'll barrier box them.  The same thing happens in an ATS map IIRC - those cage meshes have improper collision.

Offline Reinhardt

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Re: New battle map - Tropical
« Reply #20 on: December 28, 2011, 09:02:04 pm »
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Roger that, I'll barrier box them.  The same thing happens in an ATS map IIRC - those cage meshes have improper collision.

This'll probably prevent quite a bit of rage from admins. :D
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Offline obitus

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Re: New battle map - Tropical
« Reply #21 on: December 29, 2011, 05:05:12 am »
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VERSION 2 DOWNLOAD: http://www.mbrepository.com/file.php?id=3401

Server hosts be sure to update!  Cages are all barrier boxed.

I looked a bit in to making an alternate version with diagonal spawns, but I'll have to significantly alter the shape of the island to keep both spawns equally distant from the keep.  I'd rather just make another map :P

Offline agile

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Re: New battle map - Tropical
« Reply #22 on: January 05, 2012, 01:26:49 am »
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Played this map a couple times on battle and its pretty nice, keep up the good work!

Offline isatis

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Re: New battle map - Tropical
« Reply #23 on: January 05, 2012, 01:45:41 am »
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Awesome map, but needs some fixing. Preferably soon. Many people are getting stuck, some on purpose I'm sure, in these cages.


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Both sides are affected.
grr wanted to state that first

amazing map, truly... sadly don't come as often as we want!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline obitus

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Re: New battle map - Tropical
« Reply #24 on: January 05, 2012, 02:34:55 am »
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grr wanted to state that first

amazing map, truly... sadly don't come as often as we want!

Already fixed it mate!  They may still need to upload the fixed version - I've only ever played it once ~10 days ago so I don't know if they have.


Offline Yoghurt

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Re: New battle map - Tropical
« Reply #25 on: January 06, 2012, 04:10:47 pm »
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Goddamn, I want this map, not all the same random-village shit.  :mad:

Offline obitus

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Re: New battle map - Tropical
« Reply #26 on: January 06, 2012, 11:03:50 pm »
+1
Goddamn, I want this map, not all the same random-village shit.  :mad:

What a coincidence!  This is the theme of my new map!

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The flaming village in the unplayable background symbolizes the umpteen billion village maps that I intend to usher cRPG away from...

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I'm going to finish this map but if they aren't getting used I probably won't make any more  :|

Offline Mustikki

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Re: New battle map - Tropical
« Reply #27 on: January 07, 2012, 12:34:37 am »
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I'm going to finish this map but if they aren't getting used I probably won't make any more  :|

Sorry for the off-topic post, i'm making this short.

Just recently were appointed a new map master (Jacko) for Official EU Servers (Shik handles NA).
They will handle the new maps for Official servers.
There are how ever, some restrictions for maps to get in Official servers.

Quote
There are some basic rules if you want your map to be considered:
A submitted map must include the .sco file and the terrain info from scenes.txt. For sharing M&B Repository would be the first option; however since if you create a new account it might take a while to get it activated, I recommend using MediaFire as an alternative, due to it's lack of waiting time, captcha or download limits.
At least 3 screenshots are required, one being an aerial view with spawns marked. Optionally you can mark possible paths, recommended especially for city maps. Spoiler tags will be used to add the screenshots.
A short description of the map is required.
No mirror maps.
No fantasy maps.
No mass turf maps.
No maps larger then 600 KB.

Offline obitus

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Re: New battle map - Tropical
« Reply #28 on: January 07, 2012, 01:03:55 am »
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Tropical (dunno about v2) is hosted on NA, it's just buried under hundreds upon hundreds of maps, many with versions a b c d e and only spawn points altered.

All those standards are held to fwiw...gonna use every bit of the 600kb limit on the new map
« Last Edit: January 07, 2012, 01:09:47 am by obitus »

Offline isatis

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Re: New battle map - Tropical
« Reply #29 on: January 07, 2012, 02:45:37 am »
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keep up your good work, you are damm good!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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