Hi!
It's 3:40am here in Germany, and I am about to sleep with the face on the keyboard of my laptop, but for tomorrow I want a nice topic with a lot of emotional argumentation, that's why I suggest an unrealistic, difficult to implement idea:
Make aproper shield wall feature!
It works this way:
- a player has to block with a shield and press the "shield wall" key for a few moments
- his shield will remain in the blocking position even if the releases the right mouse button
- his movement speed gets lowered even more than it is by mere blocking with the shield
- to his left and right two "invisible boxes" appear, that move with the player.
- if another friendly player blocks with his shield within one of those boxes, and presses the shield wall key for a few moments, he gets attached to the closer side of the shield wall.
- he gets one of those invisible boxes on his free side, again. This can be repeated unlimited times
- next to the invisible "shield wall" boxes next to them, both players get another invisible box in their back, for the second line. You need 3 or more players to have them appear
- the player who initiated the shield wall has the exclusive control over the movement of the entire formation. If he moves to one of the four directions, the shield wall will move accordingly. If he turns around his body axis, the entire shield wall will rotate, while the movement speed of the slowest player at the ends of the formations determines the speed. Which means the longer a shield wall is, the slower it turns.
- if a player presses the shield wall key (again for a few seconds) within the area of one of those "second line boxes" (he doesn't need to block to do so), he is being attatched to the back of one of the shield wall members and stick as close to him as Gerorge Michael would stick to Ricky Martin. Which means he becomes part of the formation, and the formation leader takes control over his feet.
- the funny thing is: as soon as you have at least three guys in your shield wall, one to each side of the formation leader, a wonderful thing happens: your shield remains in its position, and you can move it a bit to all sides like if you were still holding the right mouse button. It keeps on protecting you from missiles, but simultaneously you can attack THROUGH your shield. It won't protect you against melee attacks, to have this function you need to right click again. But even when blocking with your shield, you will still be able to either stab or swing over your head, with noticeably reduced speed and range. This represents how you fight around your shield while still keeping the shield wall up.
- being kicked, horsebumped or wounded removes any shield protection (for a moment) from you, as usual.
- horses bumping players in formation will be slowed down more than usually.
- but not only that you can attack through your shield: the man in the second row can attack through you! This way it's especially effective if you place spearmen or archers into the second row! It represents how they fight over your shoulder.
- if you want to leave the formation simply press the shield wall key once, and you are out
- when a player is removed out of the first line, it doesn't close automatically, one or both players next to him have to move closer to each other and keep the shield wall key pressed. It's actually easy: keeping pressed means to attach, pressing it once means detaching. If it was the former leader who left, one of them (the one in the middle of the formation. If two men are in the middle, the game decides randomly) takes over control.
- If you are a fighter in the second line and your front man leaves or is being leaved, you get released from the formation. You either have to find a "free" front man, or join the front line yourself at one of the flanks.
- if you think attacking from the second line through the first line would be too hard, you can make a condition for this to have the front line crouch (another new control key): the front line moves MUCH slower, lowering the speed of the formation considerably. The second row would still be rather well protected, especially against melee attacks, while the front line would remain protected against projectiles (as said above).
The weakness of this formation would be its low mobility, and if a few enemies (especially cav) manage to outflank the formation, they can wreak havoc among you before you even manage to dissolve the formation!
I think it would be great fun having both lines approach each other and then trying to break through/outflank. The fact that you can't create "corners" of this formations means that you can only cover one side perfectly, but the other three will be weakened. The feeling of real medieval battles would come up, and tactis and teamplay would become more important. (Which is a good thing, IMHO).
Okay, now it's 4:10 am, and I am dying.
Discuss!