Author Topic: 0.250 released  (Read 87129 times)

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Offline CrazyCracka420

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Re: 0.250 released
« Reply #345 on: November 28, 2011, 07:56:52 pm »
0
Wait...you don't trust us enough to just believe that we don't play?
Now we have to prove it to you?

 :(

Do you guys have a test environment where you can test changes before you release patches?  I'm pretty sure you have an unlimited supply of people who are willing to be guinea pigs and test out the changes before you release the patch into production.
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Offline Christo

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Re: 0.250 released
« Reply #346 on: November 28, 2011, 07:59:24 pm »
0
Do you guys have a test environment where you can test changes before you release patches?  I'm pretty sure you have an unlimited supply of people who are willing to be guinea pigs and test out the changes before you release the patch into production.

We (you) are already in the test environment.

The mod is a beta, far far away from an actual release.
« Last Edit: November 28, 2011, 08:03:39 pm by Christo »
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Offline dado

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Re: 0.250 released
« Reply #347 on: November 28, 2011, 08:06:34 pm »
0
We (you) are already in the test environment.

The mod is a beta, far far away from an actual release.
beta forever...  :rolleyes:

Offline Jarlek

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Re: 0.250 released
« Reply #348 on: November 28, 2011, 08:12:48 pm »
+1
Do you guys have a test environment where you can test changes before you release patches?  I'm pretty sure you have an unlimited supply of people who are willing to be guinea pigs and test out the changes before you release the patch into production.
Still Beta...
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Offline Vexus

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Re: 0.250 released
« Reply #349 on: November 28, 2011, 08:22:06 pm »
0
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 :o

Offline Wiltzu

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Re: 0.250 released
« Reply #350 on: November 28, 2011, 08:27:27 pm »
-1
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Fucking awesome!      i guess ppl know what i'll demand next--->VIKING HELMET!
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Offline kongxinga

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Re: 0.250 released
« Reply #351 on: November 28, 2011, 08:48:02 pm »
+1
You guys are so funny pranking someone who a) doesn't know you, so he can't tell whether you are trustworthy or not, and b) currently has a broken PC and can't check things himself.

Every day this community confirms my impression of just being a bunch of wannabe-funny assholes.


The developers already tried making pikes unable to block, horsebumps wounding the rider and now making the pike a 3 slot weapon, which increases your dependancy on other teammates from 75% to  about 95%. In a game with such a high retard percentage being dependent on others is the last thing you wanna do. Well, at least you can't say "buy a pike" any more when someone rages about cavalry again.  :?

So it would perfectly fit into my picture of the developers if they really changed ladders to work this way. Instead of making them indestructible for "their" team, for example, which would actually be an improvement.

Must agree with you. I can count on 2 hands the people who do not troll and use tired internet memes. The wannabe funnies (kids, drunks, or drunk kids) seemed to have increased tenfold once crpg forums moved out of taleworlds. Guess it was the Taleworlds TOS keeping people in line.


Has anyone figured out the sweet spot armour amount where it becomes more effective for a (horse) archer to use bodkins? I am guessing 30 armour, which means using cutting arrows limits you to shooting other archers.

Offline Reinhardt

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Re: 0.250 released
« Reply #352 on: November 28, 2011, 08:50:03 pm »
+1
Those new items look awesome. I hope the website gets updated soon.
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Offline Mushy

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Re: 0.250 released
« Reply #353 on: November 28, 2011, 08:51:38 pm »
+1
Spend less time on strat and more time making changes to Crpg.

We want more than a 5 minute armour patch..

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Offline oguzergin

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Re: 0.250 released
« Reply #354 on: November 28, 2011, 09:00:06 pm »
+1
no news from +0 "masterwork" bodkins ?

Offline Leshma

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Re: 0.250 released
« Reply #355 on: November 28, 2011, 09:07:09 pm »
0
Wait...you don't trust us enough to just believe that we don't play?
Now we have to prove it to you?

 :(

You don't.

Edit:

Also, is there a higher multi for head hits or I'm imagining things?
« Last Edit: November 28, 2011, 09:18:41 pm by Leshma »

Offline karasu

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Re: 0.250 released
« Reply #356 on: November 28, 2011, 09:23:52 pm »
0
But I'm so cuddly and stuff, why you hate me?  :(

Offline VR_WiestGeyer

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Re: 0.250 released
« Reply #357 on: November 28, 2011, 09:31:38 pm »
0
This files of mod
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Offline Teeth

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Re: 0.250 released
« Reply #358 on: November 28, 2011, 09:34:02 pm »
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 :shock:

Need a cleanup under my desk

With those kettle hats I might have to go all sergeant spearmen and get a spear and a kite shield. Just so fuckin awesome.
« Last Edit: November 28, 2011, 09:35:20 pm by SgtTeeh »

Offline VR_WiestGeyer

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Re: 0.250 released
« Reply #359 on: November 28, 2011, 09:48:31 pm »
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« Last Edit: November 28, 2011, 10:01:58 pm by VR_WiestGeyer »
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