Author Topic: 0.250 released  (Read 82424 times)

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Offline Fluffy_Muffin

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Re: 0.250 released
« Reply #360 on: November 28, 2011, 09:59:46 pm »
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Wait, all that is going to get added?
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Offline VR_WiestGeyer

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Re: 0.250 released
« Reply #361 on: November 28, 2011, 10:07:10 pm »
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I do not know, I'm not a developer.
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Offline VR_WiestGeyer

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Re: 0.250 released
« Reply #362 on: November 28, 2011, 10:08:34 pm »
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This new from update
========================
Question.
When it all add chadz?)
« Last Edit: November 28, 2011, 10:14:34 pm by VR_WiestGeyer »
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Offline Fluffy_Muffin

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Re: 0.250 released
« Reply #363 on: November 28, 2011, 10:13:39 pm »
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This new from update

Its in the patch folder but not added to the site?
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Offline Thax

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Re: 0.250 released
« Reply #364 on: November 28, 2011, 10:18:37 pm »
+1
Did you see the new chariots?

Offline Fluffy_Muffin

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Re: 0.250 released
« Reply #365 on: November 28, 2011, 10:30:11 pm »
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War elephants are better imo, they have less speed but more armor and a bigger charge atack. Chariots are good support tho
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Offline Slamz

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Re: 0.250 released
« Reply #366 on: November 28, 2011, 11:01:29 pm »
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real changelog tba.

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Offline Joker86

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Re: 0.250 released
« Reply #367 on: November 28, 2011, 11:32:39 pm »
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Yeah...

Releasing a real changelog would also help finding bugs, as the players know what's intended and what not. Next to the simple fact that it would be a sign of kindness to do so. Especially, as you (should?) use some kind of to-do list, some calculations and perhaps some discussion threads in the developers forum, it should not be a big deal to put all item stat changes into one list.
Joker makes a very good point.
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Offline The_Angle

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Re: 0.250 released
« Reply #368 on: November 28, 2011, 11:32:44 pm »
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How many people realise that this is a mod. That is already in the public domain, and that we are not beta testers, and that this will never be released due to it already being released?
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Offline Turkhammer

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Re: 0.250 released
« Reply #369 on: November 28, 2011, 11:35:56 pm »
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As soon as we get $34.95 per cRPG player we'll start making changelogs like that one.

You'll never get $34.95 until you do.

Offline Corrado_Decimo

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Re: 0.250 released
« Reply #370 on: November 28, 2011, 11:40:03 pm »
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Yeah...

Releasing a real changelog would also help finding bugs, as the players know what's intended and what not. Next to the simple fact that it would be a sign of kindness to do so. Especially, as you (should?) use some kind of to-do list, some calculations and perhaps some discussion threads in the developers forum, it should not be a big deal to put all item stat changes into one list.

actually IMO, the reason devs don't release gamebalance changelog, is to avoid unnecessary whine and complaints about nerfs/boosts. for instance, if the player don't notice the difference of a very slightly animation speed nerf/change, means there is no reason to cry loud about it. The bad habit to "cry before try" can so be bypassed.

Can not be applied to visible item stats tho.. since they're clearly written. example, i knew about the heirloom armor bonus nerf by looking at the item stats... while i could have not noticed a 6 points decrease over my usual gear... i know it's changed by the item stats, but i could have not noticed that so easly by trying it.
« Last Edit: November 28, 2011, 11:43:23 pm by Corrado_Decimo »

Offline Xant

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Re: 0.250 released
« Reply #371 on: November 28, 2011, 11:50:08 pm »
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How many people realise that this is a mod. That is already in the public domain, and that we are not beta testers, and that this will never be released due to it already being released?

Why can't a mod be in beta? What are open beta tests then?
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Offline Slamz

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Re: 0.250 released
« Reply #372 on: November 28, 2011, 11:51:42 pm »
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actually IMO, the reason devs don't release gamebalance changelog, is to avoid unnecessary whine and complaints about nerfs/boosts. for instance, if the player don't notice the difference of a very slightly animation speed nerf/change, means there is no reason to cry loud about it. The bad habit to "cry before try" can so be bypassed.

A nice theory but instead what we have is half the time people complain bitterly about some change that wasn't actually changed.

So we aren't saving any whining.  You're just replacing whining about problems in the patch notes with whining about perceived issues because there were no patch notes (and then whining about the lack of patch notes).

I don't think it's part of a plan so much as just the fact that he doesn't type it up as he goes along and later can't remember everything he changed and then forgets to post what he does remember.  :-p
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Offline Patoson

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Re: 0.250 released
« Reply #373 on: November 28, 2011, 11:52:52 pm »
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The new updater program is a great feature, and it worked perfectly well for me.

Well done! Thank you!

Offline Angantyr

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Re: 0.250 released
« Reply #374 on: November 29, 2011, 12:40:18 am »
+1
Fucking awesome!      i guess ppl know what i'll demand next--->VIKING HELMET!
Sorry for nitpicking but the item in your signature isn't a Viking helmet but the Valsgärde 8 helmet from the Vendel Period. It's pretty close though  :P