Mauls, axes, throwing stuff, etc... not to mention that while it is tricky vs a competent turtle, you can damn well kill them with a sword or any normal weapon.
I try to avoid these discussions as people lobby hard, but lets analyze this post.
First of all, mauls would NOT be a counter but a liability without crush through. I'll ignore that as if it was a typo.
Axes ARE a counter. yes, they break shields.
Throwing stuff - No, not really. I WENT SHIELD to be safe from throwing and it works wonderfully. Absolutely not a counter And I say this as both a shielder and a thrower myself that they are even in a fight (a high shield skill user has an advantage).
And the very last note -- "While tricky vs a competent turtle you can kill them with a sword or normal weapon". !!!!!!! If they have
equal skill you will lose the majority of the time. That is the whole god damn point of the shield. Yes, If they have lower skill I can mop them up with a sword and good feinting and holding, but not someone of equal skill.
edited because this ended up slightly off topic, But on a real note: Do you really want to make a class of weapons completely pointless and bad? They would have to do a very slight nerf -- And the only bar maces that can crushthrough well are heirloomed ones anyways. A random barmace isn't going to cruchthrough often at all unless with perfect attack form and 10+ PS.